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lunarium_OLD/docs/tasks/editor.todo

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Editor:
☐ Design a custom editor style @low
☐ Save and unload world data when a new world is selected
✔ Load the selected world when double clicked on in the asset browser @done(22-07-05 14:29)
✔ Asset Location MUST be relative to the project root directory @critical @done(22-05-20 18:35)
✔ Switch to NFD dialogs @done(22-05-20 18:35)
✔ Come up with project directory structure @done (9/17/2021, 6:46:44 PM)
✔ Make the editor a separate module @high @done (11/1/2021, 2:24:35 PM)
✔ Implement Run Mode interface class @high @done (2/8/2022, 4:05:17 PM)
✔ Reference raw asset files in a "content" folder@high @done (3/3/2022, 3:15:32 PM)
✔ Platform independant file browsing @done (2/8/2022, 4:05:29 PM)
✔ Turn World into an editor asset that can be created @done(22-07-05 14:04)
✔ Store entities in the World object @done(22-07-06 17:53)
✔ Implement Saving/loading the World asset @done(22-07-06 17:53)
☐ Test the Asset Trashing system @high
☐ Add ability to browse and restore trashed assets
✔ Figure out how to make game asset types integrate with editor asset types @critical @done(22-06-27 13:32)
- Probably just wrap the game object in an EditorAsset object if needed
Panel System:
☐ Allow for saving custom panel layouts @low
Raw Asset Importers:
- Need classes to import raw resource files for the editor
✔ Raw Resource importer interface class (EditorAsset) @done (2/24/2022, 3:14:04 PM)
✔ Raw Image importer method @done (3/3/2022, 3:15:51 PM)
☐ Raw Sound importer method
☐ Raw font file importer method
✔ Tile Set @done (3/3/2022, 3:16:08 PM)
☐ Tile Map
Project (Class for loading and tracking project data):
✔ Generate new project at given location @done (11/9/2021, 3:26:03 PM)
✔ Save project data @done (3/3/2022, 3:16:16 PM)
✔ Open existing project @done (2/8/2022, 4:05:42 PM)
Content Manager:
✔ Design interface @done (2/24/2022, 3:15:39 PM)
✔ Generate new content file @done (2/24/2022, 3:16:00 PM)
✔ Load existing contents @done (3/3/2022, 3:16:21 PM)
✔ Save/Update contents file @done (3/3/2022, 3:16:23 PM)
GUI Panels:
World View:
World Hierarchy (Tree View):
☐ Handle showing Enities with children @high
☐ Handle adding child entities @high
If an entity was right clicked on the new entity should be a child of the clicked entity
☐ Handle drag and dropping entities to change the child/parent relationships @high
Asset Viewer:
✔ Get references to the EditorAsset objects instead of the raw file locations @done(22-06-01 18:48)
☐ Put files into a table with columns for the file Properties
✔ Double click folders in content view to open @done(22-06-21 15:17)
✔ Drag and Drop asset files to move them to different folders @done(22-06-21 15:18)
✔ Add directory back button to content view @done(22-06-21 15:45)
☐ Add folder drag/drop
☐ Design the content area tool bar
Properties:
✔ Implement showing components on selected Entity @done(22-07-06 17:53)
Tools:
Tile Map Editor:
✔ Switch to NFD dialogs (or move tile set import to the main editor) @high @done(22-05-23 16:01)
☐ Allow Tile Maps to be named
☐ Stamp system
Tile Map Canvas:
☐ Implement a proper camera system and do not use panel scrolling @high
Implement drawing tiles:
✔ Connect Selected Tile Set to the Canvas @done (3/11/2022, 6:11:07 PM)
✔ Handle mouse clicking in update @done (3/11/2022, 6:11:09 PM)
✔ Update current Map with current Tile on mouse click @done (3/11/2022, 6:11:12 PM)
✔ Tile map pallete @done (2/24/2022, 3:15:26 PM)
☐ Hideable grid
☐ Flood Fill
✔ Zoom ability @high @done (3/14/2022, 3:38:27 PM)
✔ Middle mouse button scrolling @done (3/14/2022, 3:38:43 PM)
☐ Add arrow images to the move region buttons @low
Tile Set Viewer:
☐ Zoom
☐ Middle mouse scrolling
☐ Stamp creation