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/******************************************************************************
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* File - core.cpp
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* Author - Joey Pollack
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* Date - 2021/08/30 (y/m/d)
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* Mod Date - 2021/08/30 (y/m/d)
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* Description - The Core Engine Class. Manages the engine components.
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******************************************************************************/
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#include "core.h"
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#include "version.h"
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#include <imgui.h>
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// Run modes
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#include <tester/tester.h>
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// Sub Systems
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#include <window/window.h>
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#include <input/inputManager.h>
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#include <graphics/opengl/glGraphics.h>
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#include <graphics/gui/gui.h>
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#include <graphics/gui/logGui.h>
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#include <graphics/gui/luaConsole.h>
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#include <scripting/scriptManager.h>
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#include <scripting/coreAPI.h>
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namespace lunarium
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{
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Core* Core::mpInstance = nullptr;
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Core::Core()
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: mbIsInit(false), mpArgs(nullptr), mpWindow(nullptr), mpGraphics(nullptr), mpInput(nullptr),
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mGUI(GUI::GetInstance()), mbMidRender(false), mbMidTextureRender(false), mpRunMode(nullptr), mbShowGuiDemo(false)
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{
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}
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Core& Core::GetInstance()
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{
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if (!mpInstance)
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{
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mpInstance = new Core;
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}
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return *mpInstance;
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}
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////////////////////////////////////////////////////////////
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// SHUTDOWN
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////////////////////////////////////////////////////////////
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void Core::Shutdown()
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{
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if (!mpInstance)
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return;
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Logger::Log(LogCategory::CORE, LogLevel::INFO, "Lunarium is shutting down!");
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mpInstance->mpWindow->GetFramebufferSize(&mpInstance->mState.Display.WindowedSize.Width,
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&mpInstance->mState.Display.WindowedSize.Height);
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mpInstance->mpWindow->GetPosition(&mpInstance->mState.Display.WindowStartPosition.X,
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&mpInstance->mState.Display.WindowStartPosition.Y);
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mpInstance->mState.SaveToFile("lunarium_state.xml");
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// Shutdown subsystems
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CoreAPI::FreeInstance();
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ScriptManager::FreeInstance();
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LuaConsole::FreeInstance();
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LogGui::FreeInstance();
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GUI::GetInstance().Shutdown();
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GUI::FreeInstance();
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mpInstance->mpInput->Shutdown();
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delete mpInstance->mpInput;
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mpInstance->mpInput = nullptr;
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mpInstance->mpGraphics->Shutdown();
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delete mpInstance->mpGraphics;
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mpInstance->mpGraphics = nullptr;
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mpInstance->mpWindow->Shutdown();
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delete mpInstance->mpWindow;
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mpInstance->mpWindow = nullptr;
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delete mpInstance->mpArgs;
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mpInstance->mpArgs = nullptr;
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mpInstance->mpRunMode->Shutdown();
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delete mpInstance->mpRunMode;
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mpInstance->mpRunMode = nullptr;
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mpInstance->mbIsInit = false;
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delete mpInstance;
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mpInstance = nullptr;
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}
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////////////////////////////////////////////////////////////
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// INITIALIZATION
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////////////////////////////////////////////////////////////
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void Core::Initialize(int argc, char** argv)
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{
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// Setup the log system
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mMasterLogFile.open("Lunarium_Master.log", std::ios_base::app);
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mMasterLogFile << "\n\n";
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mErrorLogFile.open("Lunarium_Errors.log", std::ios_base::app);
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mErrorLogFile << "\n\n";
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if (mMasterLogFile.is_open())
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Logger::GetInstance()->AddListener(new FileListener(mMasterLogFile));
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if (mErrorLogFile.is_open())
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Logger::GetInstance()->AddListener(new FileListener(mErrorLogFile, LogLevel::ERROR | LogLevel::FATAL_ERROR));
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// Init the Debug log window
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OpRes result;
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result = LogGui::GetInstance().Initialize();
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if (Failed(result))
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{
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Logger::Log(LogCategory::CORE, LogLevel::WARNING,
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"Could not initialized the debug log window: %s", result.Description);
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}
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Logger::Log(LogCategory::CORE, LogLevel::INFO, "Running Lunarium version %s", Version::GetVersion().ToString().c_str());
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// Attempt to load the engine state file. This file should be placed in the same directory as the lunarium program.
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if (Failed(State::CreateFromFile("lunarium_state.xml", mState)))
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{
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Logger::Log(LogCategory::CORE, LogLevel::WARNING, "Unable to load state file: lunarium_state.xml. Loading default state.");
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mState = State::CreateDefault();
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}
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else
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{
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Logger::Log(LogCategory::CORE, LogLevel::INFO, "Loaded state file: lunarium_state.xml");
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}
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// RUN MODE
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const char* types[] = { "game", "editor", "test" };
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Logger::Log(LogCategory::CORE, LogLevel::INFO, "Running in mode: %s", types[mState.Mode]);
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if (RunMode::MODE_TEST == mState.Mode)
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{
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mpRunMode = new Tester;
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}
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// Initialize the Run Mode
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result = mpRunMode->Initialize();
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if (Failed(result))
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{
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Logger::Log(LogCategory::CORE, LogLevel::FATAL_ERROR,
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"Could not initialize the Run Mode: %s", result.Description.c_str());
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return;
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}
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// Parse command line args -- None right now
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std::vector<Args::SwitchDesc> sd;
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mpArgs = new Args(argc, argv, '-', sd);
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// Init Graphics/Window system
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mpWindow = new Window;
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result = mpWindow->Initialize(mState);
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if (Failed(result))
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{
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Logger::Log(LogCategory::CORE, LogLevel::FATAL_ERROR,
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"Could not initialize the Window system: %s", result.Description);
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return;
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}
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if (Renderer::OPENGL == mState.Display.RenderFramework)
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{
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mpGraphics = new OglGraphics;
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}
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else if (Renderer::VULKAN == mState.Display.RenderFramework)
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{
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Logger::Log(LogCategory::CORE, LogLevel::FATAL_ERROR,
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"Can not create Vulkan graphics system because it is not yet implemented. Must use OpenGL instead.");
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return;
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}
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else
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{
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Logger::Log(LogCategory::CORE, LogLevel::FATAL_ERROR,
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"Could not create graphics system: Unknown render framework specified.");
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return;
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}
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// TODO: This should probably be based on a state setting instead
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#ifdef _DEBUG
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result = mpGraphics->Initialize(mpWindow);
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#else
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result = mpGraphics->Initialize(mpWindow, false);
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#endif
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if (Failed(result))
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{
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Logger::Log(LogCategory::CORE, LogLevel::FATAL_ERROR,
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"Could not initialized the graphics system: %s", result.Description);
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return;
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}
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mpGraphics->SetClearColor(Color(0.5f, 0.5f, 0.75f, 1.0f));
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// INPUT
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mpInput = new InputManager;
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mpInput->Initialize(mpWindow);
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// GUI
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result = mGUI.Initialize(mpWindow);
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if (Failed(result))
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{
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Logger::Log(LogCategory::CORE, LogLevel::WARNING,
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"Could not initialized the main GUI system: %s", result.Description);
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}
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// SCRIPTING
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ScriptManager& scriptMan = ScriptManager::GetInstance();
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result = scriptMan.Initialize();
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if (Failed(result))
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{
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Logger::Log(LogCategory::CORE, LogLevel::WARNING,
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"Could not initialized the LUA script manager: %s", result.Description);
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}
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CoreAPI& capi = CoreAPI::GetInstance();
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result = capi.Initialize(scriptMan);
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if (Failed(result))
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{
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Logger::Log(LogCategory::CORE, LogLevel::WARNING,
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"Could not initialized the LUA Core API: %s", result.Description);
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}
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mbIsInit = true;
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}
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bool Core::IsInit() const
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{
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return mbIsInit;
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}
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const State& Core::GetState() const
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{
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return mState;
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}
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void Core::SignalShutdown()
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{
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mpWindow->SetShouldCloseFlag(true);
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}
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////////////////////////////////////////////////////////////
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// GAME LOOP
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////////////////////////////////////////////////////////////
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void Core::RunGameLoop()
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{
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mFrameCounter.Reset();
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// TODO: Init frame counter
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while (!mpWindow->ShouldWindowClose())
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{
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mFrameCounter.NewFrame();
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// Display FPS in window title for now
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std::string title = "Lunarium - FPS: ";
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title += std::to_string(mFrameCounter.GetFrameData().CurrentFPS);
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glfwSetWindowTitle(mpWindow->GetWindow(), title.c_str());
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// Poll input
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Window::PollEvents();
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auto keyEvents = mpInput->PollKeys();
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// HIDE/SHOW THE DEBUG WINDOWS
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if (mpInput->IsKeyPressed(KeyCode::F2, true))
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{
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mbShowGuiDemo = !mbShowGuiDemo;
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}
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if (mpInput->IsKeyPressed(KeyCode::F3, true))
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{
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//Logger::Log(LogCategory::CORE, LogLevel::INFO, "Toggling the Debug Log Window");
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LogGui::GetInstance().SetShow(!LogGui::GetInstance().IsShown());
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}
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if (mpInput->IsKeyPressed(KeyCode::F4, true))
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{
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LuaConsole::GetInstance().SetShow(!LuaConsole::GetInstance().IsShown());
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}
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if (!ImGui::GetIO().WantCaptureKeyboard)
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{
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// Send key events
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for (int i = 0; i < keyEvents.KeysPressed.size(); i++)
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{
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mpRunMode->OnKeyPress(keyEvents.KeysPressed[i]);
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}
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for (int i = 0; i < keyEvents.KeysReleased.size(); i++)
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{
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mpRunMode->OnKeyRelease(keyEvents.KeysReleased[i]);
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}
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}
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else
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{
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// Check if there is a new LUA command
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std::string command;
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if (LuaConsole::GetInstance().GetNewCommand(command))
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{
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// Logger::Log(LogCategory::CORE, LogLevel::INFO, "New LUA command: %s", command.c_str());
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OpRes result = ScriptManager::RunScript(command.c_str());
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// NOTE: Ignoring script result
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}
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}
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// UPDATE game state
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mpRunMode->OnTick(mFrameCounter.GetFrameData().LastFrameTime);
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// RENDER
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if (mbMidTextureRender)
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{
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Logger::Log(LogCategory::CORE, LogLevel::WARNING, "Render to texture was not ended!");
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EndRenderToTexture();
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}
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mGUI.NewFrame();
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mpGraphics->BeginDraw();
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mbMidRender = true;
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// Gui windows
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if (mbShowGuiDemo)
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{
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mGUI.ShowDemoWindow();
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}
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LogGui::GetInstance().Show();
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LuaConsole::GetInstance().Show();
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// Run mode
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mpRunMode->OnRender(mpGraphics);
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// END RENDER
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mGUI.EndFrame();
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mpGraphics->EndDraw();
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mbMidRender = false;
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}
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}
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OpRes Core::BeginRenderToTexture()
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{
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|
|
|
|
if (mbMidRender)
|
|
|
|
|
{
|
|
|
|
|
return OpRes::Fail("Can not switch render targets in the middle of rendering");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mbMidTextureRender = true;
|
|
|
|
|
mpGraphics->BeginDraw(RenderTarget::RT_IMAGE);
|
|
|
|
|
return OpRes::OK();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Image* Core::EndRenderToTexture()
|
|
|
|
|
{
|
|
|
|
|
if (!mbMidTextureRender)
|
|
|
|
|
{
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mbMidTextureRender = false;
|
|
|
|
|
return mpGraphics->EndDraw();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
|
// STATIC INTERFACE
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
Window& Core::MainWindow()
|
|
|
|
|
{
|
|
|
|
|
return *mpInstance->mpWindow;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
IGraphics& Core::Graphics()
|
|
|
|
|
{
|
|
|
|
|
return *mpInstance->mpGraphics;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InputManager& Core::Input()
|
|
|
|
|
{
|
|
|
|
|
return *mpInstance->mpInput;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|