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☐ Create base classes for serializeable objects
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✔ JSON serializeable @done(22-08-12 19:19)
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☐ Binary serializeable
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Renderer rewrite:
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✔ Re-integrate the new renderer into the editor @done(22-08-31 16:22)
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✔ Clean up class name differences @done(22-08-30 15:58)
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✔ Hook up update and render calls between the core and the editor @done(22-08-31 16:22)
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✔ Re-write render code in map tools and assets @done(22-08-31 16:22)
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✔ Tilemap @done(22-08-31 16:22)
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✔ TileSet @done(22-08-31 16:22)
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✔ MapCanvas @done(22-08-31 16:22)
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✔ TileSetView @done(22-08-31 16:22)
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✔ Add double buffer to the VertexBuffer class with a Flush method to send the verts to the gpu @high @done(22-08-29 15:14)
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✔ Add Draw method to the VertexBuffer class @high @done(22-08-29 15:06)
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✔ Batch rendering minimally working @done(22-08-12 19:19)
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✔ See if it's possible/better to move the matrix math into the shaders @high @done(22-08-15 14:23)
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✔ Textures in batch renderer @high @done(22-08-18 16:09)
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✔ Add sprite sheet logic to DrawQuad @done(22-08-18 16:13)
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✔ DrawSprite method @done(22-08-18 16:42)
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- Just calls DrawQuad
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✘ Sprite shader @cancelled(22-08-18 16:09)
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- Moved the "Sprite" logic into the DrawQuad method instead
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✔ Text Renderer @done(22-08-18 16:10)
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✔ Font loading @done(22-08-18 16:13)
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✔ Generate single conposite texture of all font bitmap data @done(22-08-18 16:13)
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✔ DrawString @done(22-08-18 16:14)
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✔ DrawElipse @low @done(22-08-30 14:26)
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✔ Elipse Shader @done(22-08-30 14:26)
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✔ Elipse Batch data @done(22-08-30 14:26)
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✔ DrawLine @low @done(22-08-29 15:14)
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✔ Line Shader @done(22-08-22 19:46)
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✔ Line Batch data @done(22-08-29 15:14)
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