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17 lines
321 B
GLSL
17 lines
321 B
GLSL
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3 years ago
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#version 450 core
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layout(location = 0) in vec3 pos;
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layout(location = 1) in vec2 tex_coords;
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layout(location = 2) in vec4 color;
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layout(location = 3) in int tex_slot;
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//out vec2 TexCoords;
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out vec4 vert_color;
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uniform mat4 projview;
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void main()
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{
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vert_color = color;
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gl_Position = projview * vec4(pos, 1.0);
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}
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