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lunarium_OLD/src/world/world.cpp

98 lines
2.3 KiB
C++

/******************************************************************************
* File - world.cpp
* Author - Joey Pollack
* Date - 2022/01/12 (y/m/d)
* Mod Date - 2022/01/20 (y/m/d)
* Description - Manages a game "world". A world is made up of regions which
* are subdivisions of the world. Each region contains: a set
* of images for the maps layers, a list of objects that spawn
* in this region and static collision data.
******************************************************************************/
#include "world.h"
#include <utils/logger.h>
#include <assets/types/script.h>
#include <assets/types/image.h>
#include <graphics/graphics.h>
#include <graphics/camera.h>
#include "entity.h"
namespace lunarium
{
// World::World(Camera* pCam, Sizei region_size, Sizei world_size)
// : mpCamera(pCam), mRegionSize(region_size), mpWorldScript(nullptr), mWorldSize(world_size)
// {
// mActiveRegion = { 0, 0 };
// }
World::World()
{
}
void World::OnLoad()
{
// TODO: Call OnLoad in the world script and on each region script
}
void World::OnUnload()
{
// TODO: Call OnUnLoad in the world script and on each region script
}
void World::Update(float dt)
{
// TODO: Call Update in the world script and on each region script
}
void World::Render(Graphics* pGraphics) const
{
// TODO: Call Render in the world script and on each region
}
void World::RenderToTexture(Graphics* pGraphics, Image* pTexture) const
{
}
// void World::AddGameObject(GameObject* pObj)
// {
// }
// bool World::RemoveGameObject(GameObject* pObj)
// {
// }
void World::SetWorldScript(Script* pScript)
{
mpWorldScript = pScript;
}
Script* World::GetWorldScript()
{
return mpWorldScript;
}
entt::registry* World::GetEntityRegistry()
{
return &mECSRegistry;
}
LUUID World::CreateEntity()
{
//Logger::Error(LogCategory::GAME_SYSTEM, "World::CreateEntity not implemented!");
Entity* new_ent = new Entity(*this);
mEntities[new_ent->GetUUID()] = new_ent;
return new_ent->GetUUID();
}
Entity* World::GetEntity(LUUID id)
{
return mEntities[id];
}
}