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lunarium_OLD/src/run_modes/editor/component_guis.cpp

62 lines
2.6 KiB
C++

/******************************************************************************
* File - component_guis.cpp
* Author - Joey Pollack
* Date - 2022/06/01 (y/m/d)
* Mod Date - 2022/06/01 (y/m/d)
* Description - Functions to render component editing GUIs
******************************************************************************/
#include "component_guis.h"
#include <editor/editor.h>
#include <utils/logger.h>
#include <gui/imgui_ext.h>
#include <dearimgui/imgui.h>
#include <dearimgui/imgui_internal.h>
namespace lunarium { namespace editor
{
/////////////////////////////////////////////////////////////////////
// COMMON SECTIONS
/////////////////////////////////////////////////////////////////////
static void DrawTitle(std::string title)
{
ImVec2 top_left(ImGui::GetWindowPos().x, ImGui::GetCursorScreenPos().y - ImGui::GetStyle().FramePadding.y);
ImVec2 bot_right(top_left.x + ImGui::GetWindowSize().x, ImGui::GetCursorScreenPos().y + ImGui::GetFrameHeight());
//ImU32 color = ImGui::ColorConvertFloat4ToU32(ImVec4(0.1f, 0.3f, 0.8f, 1.0f));
ImU32 color = ImGui::ColorConvertFloat4ToU32(ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
ImGui::GetWindowDrawList()->AddRectFilled(top_left, bot_right, color);
ImGuiExt::TextCentered(title.c_str());
}
void CompGui::RenderTagComp(TagComponent& comp)
{
DrawTitle("Tag Component");
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(3.0f, ImGui::GetStyle().ItemSpacing.y));
const int BUFFER_SIZE = 256;
static char buffer[BUFFER_SIZE] = "";
ImGui::Text("Tag Info");
ImGui::SameLine();
strcpy(buffer, comp.Info.c_str());
ImGui::InputText("##Tag", buffer, BUFFER_SIZE);
comp.Info = buffer;
ImGui::PopStyleVar();
}
/// This code taken from the Hazel engine
/// https://github.com/TheCherno/Hazel/blob/master/Hazelnut/src/Panels/SceneHierarchyPanel.cpp
void CompGui::RenderTransformComp(TransformComponent& comp)
{
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, ImGui::GetStyle().ItemSpacing.y + 10.0f));
DrawTitle("Transform Component");
ImGui::PopStyleVar();
ImGuiExt::Vec2Control("Translation", comp.Position, 0.0f, 85.0f);
glm::vec3 rotation = glm::degrees(comp.Rotation);
//ImGuiExt::Vec3Control("Rotation", rotation, 0.0f, 85.0f);
ImGuiExt::FloatControl("Rotation", rotation.z, 0.0f, 85.0f);
comp.Rotation = glm::radians(rotation);
ImGuiExt::Vec2Control("Scale", comp.Scale, 1.0f, 85.0f);
}
}}