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lunarium_OLD/src/world/entity.h

78 lines
2.1 KiB
C

/******************************************************************************
* File - entity.h
* Author - Joey Pollack
* Date - 2022/05/23 (y/m/d)
* Mod Date - 2022/05/23 (y/m/d)
* Description - Provides functionality to work with world entities
******************************************************************************/
#ifndef LUNARIUM_ENTITY_H_
#define LUNARIUM_ENTITY_H_
#include <utils/uuid.h>
#include <utils/logger.h>
#include <entt/entt.hpp>
#include <world/world.h>
namespace lunarium
{
class Entity
{
public:
Entity(World& w);
Entity(World& w, LUUID uuid, entt::entity handle = entt::null);
// These component methods are based on methods from the Hazel engine, written by Cherno
// https://github.com/TheCherno/Hazel/blob/dev/Hazel/src/Hazel/Scene/Entity.h
template<typename T, typename... Args>
T& AddComponent(Args&&... args)
{
if (HasComponent<T>())
{
Logger::Error(LogCategory::GAME_SYSTEM, "Entity already has component!");
return GetComponent<T>();
}
T& component = mWorld.GetEntityRegistry()->emplace<T>(mHandle, std::forward<Args>(args)...);
return component;
}
template<typename T>
T& GetComponent()
{
if (!HasComponent<T>())
{
Logger::Error(LogCategory::GAME_SYSTEM, "Entity does not have component!");
}
return mWorld.GetEntityRegistry()->get<T>(mHandle);
}
template<typename T>
bool HasComponent()
{
return mWorld.GetEntityRegistry()->all_of<T>(mHandle);
}
template<typename T>
void RemoveComponent()
{
if (!HasComponent<T>())
{
Logger::Error(LogCategory::GAME_SYSTEM, "Entity does not have component!");
}
mWorld.GetEntityRegistry()->remove<T>(mHandle);
}
LUUID GetUUID() const;
private:
LUUID mUUID;
entt::entity mHandle;
World& mWorld; // The world the entity is contained within
//entt::registry* mpRegistry;
private:
void Init();
};
}
#endif // LUNARIUM_ENTITY_H_