Adds beginnings of the README
Adds Version class for working with symantic versioning. Also pulls the project version from the LunariumConfig.h file and makes it accessible from any point in the project.Gui_Panel_Refactor
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# Lunarium
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Lunarium is a cross-platform 2D game engine. It runs in windows and Linux. It's tested on Windows 10 and Ubuntu (Kubuntu).
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# Building from source
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Clone the repository with git and switch to the repository directory
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```
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git clone https://github.com/`
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cd lunarium
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```
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## On Linux
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Run the cmconfig.sh and then the build.sh.
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```
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./sripts/cmconfig.sh
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...
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./scripts/build.sh
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```
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Note the scripts must be run from the root directory of the repo.
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Finally you can use run.sh to run the program
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```
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./scripts/run.sh
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```
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## On Windows
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Run the cmconfig.bat
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```
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scripts\cmconfig.bat
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```
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From here you can navigate to the build directory and run the LUNARIUM.sln file to build and run from inside Visual Studio. Or you can use build.bat to build from the command line. If you build from visual studio be sure to copy the test_data directory into the same directory with Lunarium.exe before running.
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```
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scripts\build.bat
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```
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Or for a Release build:
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```
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scripts\build.bat r
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```
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Then you can run the program:
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```
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build\Debug\Lunarium
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```
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OR
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```
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build\Release\Lunarium
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```
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Dear ImGui Demo]
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Pos=650,20
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Size=550,680
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Collapsed=0
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[Docking][Data]
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