Commit Graph

21 Commits (09c4b103922a603afd83198c045e814596b771b6)

Author SHA1 Message Date
Joey Pollack 09c4b10392 Small refactor to have World use WrenHandles to call methods instead of loading strings directly into the vm. 3 years ago
Joey Pollack dcd95ec685 Foundation of wren scripting system 3 years ago
Joey Pollack 5c9f2e0494 Scripts running during world update 3 years ago
Joey Pollack 50f338c68a Adds foundation for Wren to replace LUA 3 years ago
Joey Pollack 95d9630b6b Corrected entity parent/child math bug
children now follow parents correctly
3 years ago
Joey Pollack ee9112897c Basic world simulation working in editor 3 years ago
Joey Pollack 7e41b4d259 Entity remove working 3 years ago
Joey Pollack f16ce840b2 Entities respect their parent's transforms again 3 years ago
Joey Pollack 4b9bbc8991 Sorting render groups by render layer 3 years ago
Joey Pollack 2279b3ff45 Entity parent/child hierarchies implemented 3 years ago
Joey Pollack d893849dc3 Basic parent/child relation working with entities 3 years ago
Joey Pollack c330319ad2 Adds BlockOutComponent for graphically representing an entity with a simple quad.
WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
3 years ago
Joey Pollack 43ac2d1d06 Editor builds with some render code removed 3 years ago
Joey Pollack 593a16c9cc Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
3 years ago
Joey Pollack 5beb9b2789 In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
3 years ago
Joey Pollack 829ca1bbb5 World object and Entities can be serialized and deserialized 3 years ago
Joey Pollack b49ae6484c Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
4 years ago
Joey Pollack 0fb6e94a2f Added new folder icon
New entities can be added to the world root
4 years ago
Joey Pollack c3df5775d0 Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions 4 years ago
Joey Pollack 9dede57b96 First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor) 4 years ago
Joey Pollack 564f3e8efe Final refactor touches 4 years ago