Joey Pollack
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0c2b5b2def
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Reorganized script api files
Added access to BlockOutComponent to the scripting system
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3 years ago |
Joey Pollack
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f0dd9e4e4d
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Physics components and physics sim working
Cleaned up tree view panels (no arrows on items with no children)
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3 years ago |
Joey Pollack
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3c55ca9c5b
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CoreAPI initialization hooked up to WrenState
Foreign method binding system setup
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3 years ago |
Joey Pollack
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de8bc580df
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Script editor asset and script component created
Script component can track a script editor asset by it's UUID
Double clicking a script asset opens the script in vs code
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3 years ago |
Joey Pollack
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50f338c68a
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Adds foundation for Wren to replace LUA
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3 years ago |
Joey Pollack
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95d9630b6b
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Corrected entity parent/child math bug
children now follow parents correctly
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3 years ago |
Joey Pollack
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148dd8e1bc
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Drag/drop to change entity parent/child relationship working
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3 years ago |
Joey Pollack
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4b9bbc8991
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Sorting render groups by render layer
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3 years ago |
Joey Pollack
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9686b05a67
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PoC working for parent/child in quad rendering
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3 years ago |
Joey Pollack
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c330319ad2
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Adds BlockOutComponent for graphically representing an entity with a simple quad.
WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
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3 years ago |
Joey Pollack
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9c37b81765
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FINISHED!
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3 years ago |
Joey Pollack
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5beb9b2789
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In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
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3 years ago |
Joey Pollack
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f8cb13d856
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Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
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3 years ago |
Joey Pollack
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829ca1bbb5
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World object and Entities can be serialized and deserialized
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3 years ago |
Joey Pollack
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0160e7c623
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Adds serialization base classes
Adds file writing to BinaryFileBuffer
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3 years ago |
Joey Pollack
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5c83a63b3c
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Beginning of properties window working
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4 years ago |
Joey Pollack
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595adb717c
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Added TODO markers for testing asset trash
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4 years ago |
Joey Pollack
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4a84ca0bcd
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adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted.
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4 years ago |
Joey Pollack
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0fb6e94a2f
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Added new folder icon
New entities can be added to the world root
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4 years ago |
Joey Pollack
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ce1ce8ef49
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Asset drag/drop to move file working
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4 years ago |
Joey Pollack
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c3df5775d0
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Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions
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4 years ago |
Joey Pollack
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36c67d57d7
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ImGui file browser completely removed
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4 years ago |
Joey Pollack
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016809cc3f
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Adds nfd
fixes project creation and loading
fixes asset importing
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4 years ago |
Joey Pollack
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6f00e84229
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XML changed to JSON
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4 years ago |
Joey Pollack
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88199d1194
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Refactored the docs directory
Adds 3rd party tools list
Refactored tester lib into testbed
Adds colored build result message to build.bat script
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4 years ago |