Commit Graph

148 Commits (1353fba393da14b187c8cd7e6d44d08bd1f08fd3)
 

Author SHA1 Message Date
Joey Pollack 1353fba393 Updates the Simple Render Scene with better gui features
Adds flip vertical method to the Texture class
3 years ago
Joey Pollack f0fb3fdec1 Line shaders written
Renderer2D prepared for Lines and Ellipses
3 years ago
Joey Pollack 8d75fd9488 DrawSprite implemented (just calls DrawQuad) 3 years ago
Joey Pollack dfa237d2be Text rendering working again 3 years ago
Joey Pollack f88c8a8918 renderer2D DrawQuad can now draw sub-regions of textures, this allows for sprite sheets again 3 years ago
Joey Pollack a3a89a291a Text Renderer is properly joining all of the character pixel data into one long texture! The characters are aligned to the top of the frame (which I think is correct for calculating the uvs for each char) 3 years ago
Joey Pollack 777b4bd2f3 Multiple texture slots working in the quad shader 3 years ago
Joey Pollack 96c404c11c Stress test with math on the GPU 3 years ago
Joey Pollack 7f97bdae15 Stress testing with math on the CPU 3 years ago
Joey Pollack 223c7a9468 Batch render testing working
Still need to implement textures
3 years ago
Joey Pollack 12168850d5 Single quad working with batch system now.
Only draws the first quad in a batch though (indices issues?)
3 years ago
Joey Pollack 733c832b81 We got a shape on screen again! 3 years ago
Joey Pollack 593a16c9cc Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
3 years ago
Joey Pollack ec492b119f Texture and FrameBuffer classes implemented 3 years ago
Joey Pollack e74ba8594b Renderer outline started
VertexBuffer class implemented
3 years ago
Joey Pollack 52eb549715 Merge branch 'dev' of ssh://joeyrp.com:21098/home/joey/repos/lunarium into dev
# Conflicts:
#	docs/tasks/core.todo
#	src/run_modes/editor/panels/world_view.cpp
3 years ago
Joey Pollack 5beb9b2789 In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
3 years ago
Joey Pollack 9a6000af36 In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
3 years ago
Joey Pollack ed6fdbdb5b Removed style selection
Set charcoal to default style
Tweeked styles
3 years ago
Joey Pollack 0da94313d2 Trying to make the properties view look nice. Using the ImGuiDrawList API. 3 years ago
Joey Pollack ce3dd3f984 Adds extra/custom ImGui methods
Slightly shrink default font size
Asset folder always open in asset browser
3 years ago
Joey Pollack f8cb13d856 Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
3 years ago
Joey Pollack 829ca1bbb5 World object and Entities can be serialized and deserialized 3 years ago
Joey Pollack 57e610b893 Fixed bug that allowed the asset browser's back button to leave the project's assets directory 3 years ago
Joey Pollack 0160e7c623 Adds serialization base classes
Adds file writing to BinaryFileBuffer
3 years ago
Joey Pollack 5ada9d5e1c Fixed bug with asset drag/drop 4 years ago
Joey Pollack b49ae6484c Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
4 years ago
Joey Pollack 5c83a63b3c Beginning of properties window working 4 years ago
Joey Pollack d55d28fe1b Fixes build on linux
Fixes bug that prevented panels from being opened from the menu
4 years ago
Joey Pollack 595adb717c Added TODO markers for testing asset trash 4 years ago
Joey Pollack 4a84ca0bcd adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted. 4 years ago
Joey Pollack 2f27fcf8bc New Popup panel system working 4 years ago
Joey Pollack 578bd98b40 ImGui::Begin call moved to the Panel class
Adds PreBegin in case code needs to be run just before ImGui::Begin is called
4 years ago
Joey Pollack 09953c0e7d Removed the gui namespace
Moved panel_manager out of editor and into the core
4 years ago
Joey Pollack 0fb6e94a2f Added new folder icon
New entities can be added to the world root
4 years ago
Joey Pollack 72894c35fa Asset Browser tool bar improved
Asset Browser directory tree behavior improved
4 years ago
Joey Pollack ce1ce8ef49 Asset drag/drop to move file working 4 years ago
Joey Pollack a80d98d0c0 Asset browser updated - drag and drop concept implemented, double clicking on folder in content window will open the folder 4 years ago
Joey Pollack c3df5775d0 Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions 4 years ago
Joey Pollack 9dede57b96 First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor) 4 years ago
Joey Pollack e237d0dcb5 Added UUIDs to entities
Added component add/remove/check/get methods for Entity
4 years ago
Joey Pollack d9f7a136e5 Start of ECS - files added
NFD wrapped up behind utils FileSystem functions
4 years ago
Joey Pollack 36c67d57d7 ImGui file browser completely removed 4 years ago
Joey Pollack 016809cc3f Adds nfd
fixes project creation and loading
fixes asset importing
4 years ago
Joey Pollack 6f00e84229 XML changed to JSON 4 years ago
Joey Pollack de0bc576ee state file saving with json 4 years ago
Joey Pollack df18d77a72 json state files loading 4 years ago
Joey Pollack c0a74d7903 Errors from merge fixed 4 years ago
Joey Pollack 564f3e8efe Final refactor touches 4 years ago
Joey Pollack eeb33c06ff assets and gui moved back into the lunarium project
dearimgui moved into external
4 years ago