Commit Graph

153 Commits (225199dfcc9b30311f264cc5160d17afffd2bcc7)
 

Author SHA1 Message Date
Joey Pollack de0bc576ee state file saving with json 4 years ago
Joey Pollack df18d77a72 json state files loading 4 years ago
Joey Pollack c0a74d7903 Errors from merge fixed 4 years ago
Joey Pollack 564f3e8efe Final refactor touches 4 years ago
Joey Pollack eeb33c06ff assets and gui moved back into the lunarium project
dearimgui moved into external
4 years ago
Joey Pollack 25efe7411d Moves internal_font functionality into the data_manager 4 years ago
Joey Pollack b42b0c69a0 Adds beginnings of the style guide
Refactors file and folder names to conform to the style guide
4 years ago
Joey Pollack c7928af683 Logger updated with static functions for each log level
Platform terminal class implemented - allows changing terminal colors (test on linux)
CoreLogListener implemented to use the terminal colors
4 years ago
Joey Pollack 46083c836c Log system over-hauled 4 years ago
Joey Pollack 6c43f17c27 utils moved back into the core (no longer a lib) 4 years ago
Joey Pollack 326ef05084 Adds TODO tasks related to the major refactoring of the core
Renames iRunMode.h/.pp to run_mode.h/.cpp
4 years ago
Joey Pollack 88199d1194 Refactored the docs directory
Adds 3rd party tools list
Refactored tester lib into testbed
Adds colored build result message to build.bat script
4 years ago
Joey Pollack 285a53437e added todo tasks 4 years ago
Joey Pollack 289c1de828 player run mode name changed back to game
Added region selecting outline to map canvas tool bar
4 years ago
Joey Pollack 8e07cec621 Panel and PanelManager refactored. Panel IDs are now handed out when added to the PanelManager. The IDs are no longer tied to the gui subsystem through enum values. 4 years ago
Joey Pollack 03b7e7ccf1 Bugfix: Map canvas now paints correctly when scrolled 4 years ago
Joeyrp 24f756da75 Zooming and middle mouse scrolling implemented on the tile map canvas 4 years ago
Joeyrp 30123cb8d2 Merge branch 'master' of ssh://joeyrp.com:21098/home/joey/repos/lunarium
# Conflicts:
#	src/graphics/opengl/glGraphics.cpp
4 years ago
Joeyrp 8360eceabf Tile maps can now be painted to correctly 4 years ago
Joeyrp e4df9cb217 Tile maps can now be painted to correctly 4 years ago
Joeyrp 60bb47f25e Editor Assets are included when a project is saved and loaded 4 years ago
Joeyrp 6d85356368 Editor asset importing seems to work - tested on tile sets. 4 years ago
Joeyrp 6aef59c7e3 editor assets refactored to fit the new project content system design 4 years ago
Joeyrp 894580c325 Added space in the Tile Set View for tools for selecting tile sets 4 years ago
Joeyrp 38b231d42c Can now select tiles from tile set 4 years ago
Joeyrp 3377dda894 Tile set rendering working 4 years ago
Joeyrp 22fee91f15 MapEditor design fleshed out but render code not yet tested 4 years ago
Joeyrp f4e5de912d Separates out the tile map into it's own class
Refactors some file names and locations (igraphics.h -> graphics.h, types.h/cpp moved to core)
4 years ago
Joeyrp 7e6f2907f2 Adds STIL_WAITING to the file browser results 4 years ago
Joeyrp 72fb87e667 Adds LogIfFailed to the OpRes class 4 years ago
Joeyrp 4c48c455b1 PanelManager refactored into a reusable, generic class.
Each editor tool can now use it's own panel manager.
4 years ago
Joeyrp 8ac5ef51d5 Editor manages window class IDs so tool windows cannot be docked with other tools or with the main editor window 4 years ago
Joey Pollack 145dd7095c Fixed crash in editor mode (log listener not being removed because destructors not being called. Base class destructors MUST be virtual!) 4 years ago
Joeyrp fed77546dc Console behavior split into it's own base class (so that the Core and Editor can have different looking console panels). 4 years ago
Joeyrp 6e2f676f11 gui code refactored and moved into its own library
the LuaConsole and LogGui have been merged into a single Console panel. The appearance looks good and the lua console part works. Still need to add the log history and log filter options.
4 years ago
Joeyrp e05f3bb20a Adds INFO_DEBUG as a default log Level
TODO files updated
4 years ago
Joeyrp 307892cb51 Panel names, and dock zones are now retrievable from any panel
Panel Manager uses a map to store the dock zone ids
4 years ago
Joeyrp ed030afcea Refactored MainPanel into the PanelManager instead (they both were basically doing the same job)
Menu and status bar code refactored into Editor (This could become quite large may need another class to handle the menus)
Build script now accepts the g option to delete the imgui.ini file on build for testing.
4 years ago
Joeyrp 6b24ac4bc5 Programmatic docking proof-of-concept working 4 years ago
Joeyrp 6a6c6d42ab Panel management code moved from Editor class into the PanelManager class
WorldView panel does not currently show up because the dockspace is not fully set up yet.
4 years ago
Joeyrp 8444e45fb0 Program window now remembers it's last position on restart 4 years ago
Joeyrp 1aa0016a4b core.s should not have been added to the repo 4 years ago
Joey Pollack 99e07fb6e6 frame buffers now cleaned up on shutdown 4 years ago
Joey Pollack 10c773fce1 Framebuffer update linux build working 4 years ago
Joeyrp 7039b1e26b Renderer now supports multiple arbitrarily sized frame buffers 4 years ago
Joeyrp ca9d25073e Map editor started
Rendering transparancy to an image working
Saving randered images working
4 years ago
Joeyrp 3f7ae8aaa1 Main editor panel classes created, docked in default positions 4 years ago
Joeyrp 35dc183111 Editor moved into it's own namespace within lunarium 4 years ago
Joeyrp bd63502601 Added world size (the number of regions in a world)
The gird's 0, 0 index is now the center of the grid (so a 10, 10 grid goes from 4, 4 to -4, -4)
4 years ago
Joeyrp fff5c18842 Grid container added
World system started
4 years ago