Joeyrp
4c48c455b1
PanelManager refactored into a reusable, generic class.
...
Each editor tool can now use it's own panel manager.
4 years ago
Joeyrp
8ac5ef51d5
Editor manages window class IDs so tool windows cannot be docked with other tools or with the main editor window
4 years ago
Joey Pollack
145dd7095c
Fixed crash in editor mode (log listener not being removed because destructors not being called. Base class destructors MUST be virtual!)
4 years ago
Joeyrp
fed77546dc
Console behavior split into it's own base class (so that the Core and Editor can have different looking console panels).
4 years ago
Joeyrp
6e2f676f11
gui code refactored and moved into its own library
...
the LuaConsole and LogGui have been merged into a single Console panel. The appearance looks good and the lua console part works. Still need to add the log history and log filter options.
4 years ago
Joeyrp
e05f3bb20a
Adds INFO_DEBUG as a default log Level
...
TODO files updated
4 years ago
Joeyrp
307892cb51
Panel names, and dock zones are now retrievable from any panel
...
Panel Manager uses a map to store the dock zone ids
4 years ago
Joeyrp
ed030afcea
Refactored MainPanel into the PanelManager instead (they both were basically doing the same job)
...
Menu and status bar code refactored into Editor (This could become quite large may need another class to handle the menus)
Build script now accepts the g option to delete the imgui.ini file on build for testing.
4 years ago
Joeyrp
6b24ac4bc5
Programmatic docking proof-of-concept working
4 years ago
Joeyrp
6a6c6d42ab
Panel management code moved from Editor class into the PanelManager class
...
WorldView panel does not currently show up because the dockspace is not fully set up yet.
4 years ago
Joeyrp
8444e45fb0
Program window now remembers it's last position on restart
4 years ago
Joey Pollack
99e07fb6e6
frame buffers now cleaned up on shutdown
4 years ago
Joey Pollack
10c773fce1
Framebuffer update linux build working
4 years ago
Joeyrp
7039b1e26b
Renderer now supports multiple arbitrarily sized frame buffers
4 years ago
Joeyrp
ca9d25073e
Map editor started
...
Rendering transparancy to an image working
Saving randered images working
4 years ago
Joeyrp
3f7ae8aaa1
Main editor panel classes created, docked in default positions
4 years ago
Joeyrp
35dc183111
Editor moved into it's own namespace within lunarium
4 years ago
Joeyrp
bd63502601
Added world size (the number of regions in a world)
...
The gird's 0, 0 index is now the center of the grid (so a 10, 10 grid goes from 4, 4 to -4, -4)
4 years ago
Joeyrp
fff5c18842
Grid container added
...
World system started
4 years ago
Joeyrp
bc8f6d253f
Merge branch 'master' of ssh://guruofreason.com:21098/media/share1/root/repos/lunarium
4 years ago
Joeyrp
212545c67c
Non-filled box drawing method added to graphics system
...
World system design started
4 years ago
Joey Pollack
d4e294789d
Fixed errors preventing a build on linux
4 years ago
Joeyrp
8ad6eb2880
File browser now using the internal data manager for all ui images
4 years ago
Joeyrp
bd07e17b12
Internal data manager working
4 years ago
Joeyrp
fda2264251
New project generation working
4 years ago
Joeyrp
9e6a15d08f
File Browser basic functionality working
4 years ago
Joeyrp
18ce0d4375
Updated the editor UI font
4 years ago
Joeyrp
97db356d66
Basic about window added, status bar added, docking seems to work correctly
4 years ago
Joeyrp
7c0eb5a77a
Main editor panel now sits on-top of the application window again. But this time the it uses the application window title-bar.
4 years ago
Joeyrp
4be5aa04b2
Main Editor window improved: No longer hiding the application window behind the imgui window. App window is now actually hidden (so no trailing when moving the editor panel).
4 years ago
Joeyrp
cd4f23b732
Main editor window working
4 years ago
Joeyrp
90afa2d908
Image rotation is working
4 years ago
Joeyrp
08adeb6b9d
Renderer code refactored to implement rotation in a cleaner way.
...
Rectangle type refactored to only store the center point and the half width and half height.
Test code refactored to reflect these changes.
4 years ago
Joeyrp
f7c3663e18
Box rotation works correctly now. Code still pretty messy.
4 years ago
Joeyrp
00cd8a2b62
Box2D "hello world" example implemented. Graphics system does not support rotation yet.
4 years ago
Joeyrp
a42dc3c71a
Refactored the tester to use scene classes to for different testing functions
4 years ago
Joeyrp
a0584b652c
Reorganized source files
4 years ago
Joeyrp
7ca93ababf
Separated out assets and utils into their own libraries
4 years ago
Joeyrp
03fb715622
Asset Index loader implemented (can not test yet)
...
Beginnings of asset pipeline designed
4 years ago
Joeyrp
5bd27e5f15
Fixed the "with editor" build setting in cmconfig.bat
...
Debug GUI windows can no longer be collapsed
4 years ago
Joeyrp
5f56810e00
Recalling commands in the Lua Console now works without pressing escape.
4 years ago
Joeyrp
7628794d10
LuaConsole now retains input focus after pressing enter. But must press escape to use command recall.
4 years ago
Joeyrp
6a03409ae3
Fixed bug: LogGUI was being initialized twice causing it to hear log messages twice.
4 years ago
Joeyrp
f5aea4216f
LUA code can be executed through the LUA console GUI window.
...
API methods added: SetWindowSize, Log.
4 years ago
Joeyrp
1ee5fe5b1f
beginnings of scriptManager added.
...
Sol appears to be working.
4 years ago
Joeyrp
ba5a7f6064
Adds a setting to allow LUA console and Debug Log windows to to be unstuck from the window (probably useful for Editor run mode).
4 years ago
Joeyrp
4486eb8890
Debug log and LUA console gui windows implemented
4 years ago
Joeyrp
cc811b2a7e
Beginnings of the Tester Run Mode implemented
...
Changed font loading to use binary buffers
4 years ago
Joeyrp
ffecb901d6
Flipped y axis of texture coord when drawing images
...
added run mode system
beginning of Tester Run Mode class
4 years ago
Joeyrp
e0adc0dc28
Render to texture implemented - need to flip the resulting image vertically
4 years ago