Commit Graph

63 Commits (50f338c68a09dc267ac4c20481ce853f6eefe0d7)

Author SHA1 Message Date
Joey Pollack 50f338c68a Adds foundation for Wren to replace LUA 3 years ago
Joey Pollack 95d9630b6b Corrected entity parent/child math bug
children now follow parents correctly
3 years ago
Joey Pollack ee9112897c Basic world simulation working in editor 3 years ago
Joey Pollack 148dd8e1bc Drag/drop to change entity parent/child relationship working 3 years ago
Joey Pollack b87f95dd94 Drag and drop entities partially working 3 years ago
Joey Pollack c5ef8805db Delete entity hierarchy working 3 years ago
Joey Pollack 7e41b4d259 Entity remove working 3 years ago
Joey Pollack 2bf786ac9d Components can be removed 3 years ago
Joey Pollack f16ce840b2 Entities respect their parent's transforms again 3 years ago
Joey Pollack 2279b3ff45 Entity parent/child hierarchies implemented 3 years ago
Joey Pollack d893849dc3 Basic parent/child relation working with entities 3 years ago
Joey Pollack c330319ad2 Adds BlockOutComponent for graphically representing an entity with a simple quad.
WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
3 years ago
Joey Pollack 73f2e06541 Adds new events to the editor 3 years ago
Joey Pollack cd541e7d75 Adds VelocityComponent and CameraComponent
Adds instructions doc explaining the process of adding new components
3 years ago
Joey Pollack 9e49450b0b Editor Assets can draw their properties 3 years ago
Joey Pollack 17fa0aeb68 Preparing editor assets to show their properties 3 years ago
Joey Pollack 3dd13b06f5 Release mode crash bug fixed (uninitialized variable....) 3 years ago
Joey Pollack 43ac2d1d06 Editor builds with some render code removed 3 years ago
Joey Pollack 593a16c9cc Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
3 years ago
Joey Pollack 5beb9b2789 In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
3 years ago
Joey Pollack ce3dd3f984 Adds extra/custom ImGui methods
Slightly shrink default font size
Asset folder always open in asset browser
3 years ago
Joey Pollack f8cb13d856 Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
3 years ago
Joey Pollack 829ca1bbb5 World object and Entities can be serialized and deserialized 3 years ago
Joey Pollack 57e610b893 Fixed bug that allowed the asset browser's back button to leave the project's assets directory 3 years ago
Joey Pollack 5ada9d5e1c Fixed bug with asset drag/drop 4 years ago
Joey Pollack b49ae6484c Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
4 years ago
Joey Pollack 5c83a63b3c Beginning of properties window working 4 years ago
Joey Pollack 595adb717c Added TODO markers for testing asset trash 4 years ago
Joey Pollack 4a84ca0bcd adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted. 4 years ago
Joey Pollack 2f27fcf8bc New Popup panel system working 4 years ago
Joey Pollack 578bd98b40 ImGui::Begin call moved to the Panel class
Adds PreBegin in case code needs to be run just before ImGui::Begin is called
4 years ago
Joey Pollack 09953c0e7d Removed the gui namespace
Moved panel_manager out of editor and into the core
4 years ago
Joey Pollack 0fb6e94a2f Added new folder icon
New entities can be added to the world root
4 years ago
Joey Pollack 72894c35fa Asset Browser tool bar improved
Asset Browser directory tree behavior improved
4 years ago
Joey Pollack ce1ce8ef49 Asset drag/drop to move file working 4 years ago
Joey Pollack a80d98d0c0 Asset browser updated - drag and drop concept implemented, double clicking on folder in content window will open the folder 4 years ago
Joey Pollack c3df5775d0 Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions 4 years ago
Joey Pollack 9dede57b96 First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor) 4 years ago
Joey Pollack c0a74d7903 Errors from merge fixed 4 years ago
Joey Pollack eeb33c06ff assets and gui moved back into the lunarium project
dearimgui moved into external
4 years ago
Joey Pollack b42b0c69a0 Adds beginnings of the style guide
Refactors file and folder names to conform to the style guide
4 years ago
Joey Pollack 289c1de828 player run mode name changed back to game
Added region selecting outline to map canvas tool bar
4 years ago
Joey Pollack 8e07cec621 Panel and PanelManager refactored. Panel IDs are now handed out when added to the PanelManager. The IDs are no longer tied to the gui subsystem through enum values. 4 years ago
Joeyrp 6d85356368 Editor asset importing seems to work - tested on tile sets. 4 years ago
Joeyrp 6aef59c7e3 editor assets refactored to fit the new project content system design 4 years ago
Joey Pollack 145dd7095c Fixed crash in editor mode (log listener not being removed because destructors not being called. Base class destructors MUST be virtual!) 4 years ago
Joeyrp 6e2f676f11 gui code refactored and moved into its own library
the LuaConsole and LogGui have been merged into a single Console panel. The appearance looks good and the lua console part works. Still need to add the log history and log filter options.
4 years ago
Joeyrp 307892cb51 Panel names, and dock zones are now retrievable from any panel
Panel Manager uses a map to store the dock zone ids
4 years ago
Joeyrp ed030afcea Refactored MainPanel into the PanelManager instead (they both were basically doing the same job)
Menu and status bar code refactored into Editor (This could become quite large may need another class to handle the menus)
Build script now accepts the g option to delete the imgui.ini file on build for testing.
4 years ago
Joeyrp 6b24ac4bc5 Programmatic docking proof-of-concept working 4 years ago