Joey Pollack
50f338c68a
Adds foundation for Wren to replace LUA
3 years ago
Joey Pollack
95d9630b6b
Corrected entity parent/child math bug
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children now follow parents correctly
3 years ago
Joey Pollack
ee9112897c
Basic world simulation working in editor
3 years ago
Joey Pollack
148dd8e1bc
Drag/drop to change entity parent/child relationship working
3 years ago
Joey Pollack
b87f95dd94
Drag and drop entities partially working
3 years ago
Joey Pollack
c5ef8805db
Delete entity hierarchy working
3 years ago
Joey Pollack
7e41b4d259
Entity remove working
3 years ago
Joey Pollack
2bf786ac9d
Components can be removed
3 years ago
Joey Pollack
f16ce840b2
Entities respect their parent's transforms again
3 years ago
Joey Pollack
2279b3ff45
Entity parent/child hierarchies implemented
3 years ago
Joey Pollack
d893849dc3
Basic parent/child relation working with entities
3 years ago
Joey Pollack
c330319ad2
Adds BlockOutComponent for graphically representing an entity with a simple quad.
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WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
3 years ago
Joey Pollack
73f2e06541
Adds new events to the editor
3 years ago
Joey Pollack
cd541e7d75
Adds VelocityComponent and CameraComponent
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Adds instructions doc explaining the process of adding new components
3 years ago
Joey Pollack
9e49450b0b
Editor Assets can draw their properties
3 years ago
Joey Pollack
17fa0aeb68
Preparing editor assets to show their properties
3 years ago
Joey Pollack
3dd13b06f5
Release mode crash bug fixed (uninitialized variable....)
3 years ago
Joey Pollack
43ac2d1d06
Editor builds with some render code removed
3 years ago
Joey Pollack
593a16c9cc
Re-write of renderer is more or less stable and hooked back up to the core engine.
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Quads do not render but gui windows do.
3 years ago
Joey Pollack
5beb9b2789
In process of creating the orthographic camera and camera component
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In process of Implementing world rendering and the world view panel in the editor
3 years ago
Joey Pollack
ce3dd3f984
Adds extra/custom ImGui methods
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Slightly shrink default font size
Asset folder always open in asset browser
3 years ago
Joey Pollack
f8cb13d856
Components can be added to entities through the PropertiesView panel
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Transform component can be added and serialized/Deserialized
3 years ago
Joey Pollack
829ca1bbb5
World object and Entities can be serialized and deserialized
3 years ago
Joey Pollack
57e610b893
Fixed bug that allowed the asset browser's back button to leave the project's assets directory
3 years ago
Joey Pollack
5ada9d5e1c
Fixed bug with asset drag/drop
4 years ago
Joey Pollack
b49ae6484c
Adds World Editor Asset
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World assets can be created from the AssetBrowser context menu
4 years ago
Joey Pollack
5c83a63b3c
Beginning of properties window working
4 years ago
Joey Pollack
595adb717c
Added TODO markers for testing asset trash
4 years ago
Joey Pollack
4a84ca0bcd
adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted.
4 years ago
Joey Pollack
2f27fcf8bc
New Popup panel system working
4 years ago
Joey Pollack
578bd98b40
ImGui::Begin call moved to the Panel class
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Adds PreBegin in case code needs to be run just before ImGui::Begin is called
4 years ago
Joey Pollack
09953c0e7d
Removed the gui namespace
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Moved panel_manager out of editor and into the core
4 years ago
Joey Pollack
0fb6e94a2f
Added new folder icon
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New entities can be added to the world root
4 years ago
Joey Pollack
72894c35fa
Asset Browser tool bar improved
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Asset Browser directory tree behavior improved
4 years ago
Joey Pollack
ce1ce8ef49
Asset drag/drop to move file working
4 years ago
Joey Pollack
a80d98d0c0
Asset browser updated - drag and drop concept implemented, double clicking on folder in content window will open the folder
4 years ago
Joey Pollack
c3df5775d0
Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions
4 years ago
Joey Pollack
9dede57b96
First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor)
4 years ago
Joey Pollack
c0a74d7903
Errors from merge fixed
4 years ago
Joey Pollack
eeb33c06ff
assets and gui moved back into the lunarium project
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dearimgui moved into external
4 years ago
Joey Pollack
b42b0c69a0
Adds beginnings of the style guide
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Refactors file and folder names to conform to the style guide
4 years ago
Joey Pollack
289c1de828
player run mode name changed back to game
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Added region selecting outline to map canvas tool bar
4 years ago
Joey Pollack
8e07cec621
Panel and PanelManager refactored. Panel IDs are now handed out when added to the PanelManager. The IDs are no longer tied to the gui subsystem through enum values.
4 years ago
Joeyrp
6d85356368
Editor asset importing seems to work - tested on tile sets.
4 years ago
Joeyrp
6aef59c7e3
editor assets refactored to fit the new project content system design
4 years ago
Joey Pollack
145dd7095c
Fixed crash in editor mode (log listener not being removed because destructors not being called. Base class destructors MUST be virtual!)
4 years ago
Joeyrp
6e2f676f11
gui code refactored and moved into its own library
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the LuaConsole and LogGui have been merged into a single Console panel. The appearance looks good and the lua console part works. Still need to add the log history and log filter options.
4 years ago
Joeyrp
307892cb51
Panel names, and dock zones are now retrievable from any panel
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Panel Manager uses a map to store the dock zone ids
4 years ago
Joeyrp
ed030afcea
Refactored MainPanel into the PanelManager instead (they both were basically doing the same job)
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Menu and status bar code refactored into Editor (This could become quite large may need another class to handle the menus)
Build script now accepts the g option to delete the imgui.ini file on build for testing.
4 years ago
Joeyrp
6b24ac4bc5
Programmatic docking proof-of-concept working
4 years ago