Joey Pollack
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9c37b81765
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FINISHED!
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3 years ago |
Joey Pollack
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225199dfcc
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New renderer is feature-complete
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3 years ago |
Joey Pollack
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7f9cb5ce58
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DrawEllipseFilled working
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3 years ago |
Joey Pollack
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0aa09c280e
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Data double buffer moved into the VertexBuffer class
Draw method added to VertexBuffer class
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3 years ago |
Joey Pollack
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b7ffc48525
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Scene cleaned up a bit
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3 years ago |
Joey Pollack
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a3a8743d21
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We have line drawing in batch
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3 years ago |
Joey Pollack
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1353fba393
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Updates the Simple Render Scene with better gui features
Adds flip vertical method to the Texture class
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3 years ago |
Joey Pollack
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f0fb3fdec1
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Line shaders written
Renderer2D prepared for Lines and Ellipses
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3 years ago |
Joey Pollack
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8d75fd9488
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DrawSprite implemented (just calls DrawQuad)
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3 years ago |
Joey Pollack
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dfa237d2be
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Text rendering working again
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3 years ago |
Joey Pollack
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f88c8a8918
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renderer2D DrawQuad can now draw sub-regions of textures, this allows for sprite sheets again
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3 years ago |
Joey Pollack
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a3a89a291a
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Text Renderer is properly joining all of the character pixel data into one long texture! The characters are aligned to the top of the frame (which I think is correct for calculating the uvs for each char)
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3 years ago |
Joey Pollack
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777b4bd2f3
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Multiple texture slots working in the quad shader
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3 years ago |
Joey Pollack
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96c404c11c
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Stress test with math on the GPU
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3 years ago |
Joey Pollack
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223c7a9468
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Batch render testing working
Still need to implement textures
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3 years ago |
Joey Pollack
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12168850d5
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Single quad working with batch system now.
Only draws the first quad in a batch though (indices issues?)
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3 years ago |
Joey Pollack
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733c832b81
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We got a shape on screen again!
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3 years ago |
Joey Pollack
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593a16c9cc
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Re-write of renderer is more or less stable and hooked back up to the core engine.
Quads do not render but gui windows do.
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3 years ago |
Joey Pollack
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ec492b119f
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Texture and FrameBuffer classes implemented
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3 years ago |