Commit Graph

51 Commits (a80d98d0c0c3f40148340f52864c27c650c026e2)

Author SHA1 Message Date
Joey Pollack c3df5775d0 Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions 4 years ago
Joey Pollack 9dede57b96 First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor) 4 years ago
Joey Pollack e237d0dcb5 Added UUIDs to entities
Added component add/remove/check/get methods for Entity
4 years ago
Joey Pollack 36c67d57d7 ImGui file browser completely removed 4 years ago
Joey Pollack 016809cc3f Adds nfd
fixes project creation and loading
fixes asset importing
4 years ago
Joey Pollack 6f00e84229 XML changed to JSON 4 years ago
Joey Pollack 564f3e8efe Final refactor touches 4 years ago
Joey Pollack 25efe7411d Moves internal_font functionality into the data_manager 4 years ago
Joey Pollack b42b0c69a0 Adds beginnings of the style guide
Refactors file and folder names to conform to the style guide
4 years ago
Joey Pollack c7928af683 Logger updated with static functions for each log level
Platform terminal class implemented - allows changing terminal colors (test on linux)
CoreLogListener implemented to use the terminal colors
4 years ago
Joey Pollack 326ef05084 Adds TODO tasks related to the major refactoring of the core
Renames iRunMode.h/.pp to run_mode.h/.cpp
4 years ago
Joey Pollack 88199d1194 Refactored the docs directory
Adds 3rd party tools list
Refactored tester lib into testbed
Adds colored build result message to build.bat script
4 years ago
Joey Pollack 285a53437e added todo tasks 4 years ago
Joey Pollack 289c1de828 player run mode name changed back to game
Added region selecting outline to map canvas tool bar
4 years ago
Joey Pollack 03b7e7ccf1 Bugfix: Map canvas now paints correctly when scrolled 4 years ago
Joeyrp 24f756da75 Zooming and middle mouse scrolling implemented on the tile map canvas 4 years ago
Joeyrp 8360eceabf Tile maps can now be painted to correctly 4 years ago
Joeyrp 60bb47f25e Editor Assets are included when a project is saved and loaded 4 years ago
Joeyrp 6d85356368 Editor asset importing seems to work - tested on tile sets. 4 years ago
Joeyrp e05f3bb20a Adds INFO_DEBUG as a default log Level
TODO files updated
4 years ago
Joeyrp 307892cb51 Panel names, and dock zones are now retrievable from any panel
Panel Manager uses a map to store the dock zone ids
4 years ago
Joeyrp 7039b1e26b Renderer now supports multiple arbitrarily sized frame buffers 4 years ago
Joeyrp ca9d25073e Map editor started
Rendering transparancy to an image working
Saving randered images working
4 years ago
Joeyrp 3f7ae8aaa1 Main editor panel classes created, docked in default positions 4 years ago
Joeyrp bd63502601 Added world size (the number of regions in a world)
The gird's 0, 0 index is now the center of the grid (so a 10, 10 grid goes from 4, 4 to -4, -4)
4 years ago
Joeyrp fff5c18842 Grid container added
World system started
4 years ago
Joeyrp bd07e17b12 Internal data manager working 4 years ago
Joeyrp fda2264251 New project generation working 4 years ago
Joeyrp 9e6a15d08f File Browser basic functionality working 4 years ago
Joeyrp 18ce0d4375 Updated the editor UI font 4 years ago
Joeyrp cd4f23b732 Main editor window working 4 years ago
Joeyrp 90afa2d908 Image rotation is working 4 years ago
Joeyrp 08adeb6b9d Renderer code refactored to implement rotation in a cleaner way.
Rectangle type refactored to only store the center point and the half width and half height.
Test code refactored to reflect these changes.
4 years ago
Joeyrp f7c3663e18 Box rotation works correctly now. Code still pretty messy. 4 years ago
Joeyrp 00cd8a2b62 Box2D "hello world" example implemented. Graphics system does not support rotation yet. 4 years ago
Joeyrp aff4d9939c Added Box2D to the project (not tested) 4 years ago
Joeyrp a42dc3c71a Refactored the tester to use scene classes to for different testing functions 4 years ago
Joeyrp 7ca93ababf Separated out assets and utils into their own libraries 4 years ago
Joeyrp 03fb715622 Asset Index loader implemented (can not test yet)
Beginnings of asset pipeline designed
4 years ago
Joeyrp 4486eb8890 Debug log and LUA console gui windows implemented 4 years ago
Joeyrp cc811b2a7e Beginnings of the Tester Run Mode implemented
Changed font loading to use binary buffers
4 years ago
Joeyrp ffecb901d6 Flipped y axis of texture coord when drawing images
added run mode system
beginning of Tester Run Mode class
4 years ago
Joeyrp e0adc0dc28 Render to texture implemented - need to flip the resulting image vertically 4 years ago
Joeyrp 54982faa24 Fixed Input System 4 years ago
Joeyrp b0142f3348 Added basic debug log window 4 years ago
Joeyrp 8f3524ae4e Reorganized some files to avoid directly including glad/gl and glfw
CreateImage method implemented
4 years ago
Joeyrp 9ad0276d3c Moved some files around
Input manager is ported and just needs to be used by the core
4 years ago
Joeyrp f8d2df5007 Filled out the todo list a bit 4 years ago
Joeyrp 7919f34d01 Addsd the text renderer and internal font (Open-Sans.ttf)
Some graphics testing code added to the core game loop
4 years ago
Joeyrp 6afa6d8505 Freetype added to the project (need to test in linux) 4 years ago