Joey Pollack
|
3c55ca9c5b
|
CoreAPI initialization hooked up to WrenState
Foreign method binding system setup
|
3 years ago |
Joey Pollack
|
de8bc580df
|
Script editor asset and script component created
Script component can track a script editor asset by it's UUID
Double clicking a script asset opens the script in vs code
|
3 years ago |
Joey Pollack
|
fa6bf27183
|
Editor assets switched to use UUIDs
|
3 years ago |
Joey Pollack
|
50f338c68a
|
Adds foundation for Wren to replace LUA
|
3 years ago |
Joey Pollack
|
95d9630b6b
|
Corrected entity parent/child math bug
children now follow parents correctly
|
3 years ago |
Joey Pollack
|
148dd8e1bc
|
Drag/drop to change entity parent/child relationship working
|
3 years ago |
Joey Pollack
|
b87f95dd94
|
Drag and drop entities partially working
|
3 years ago |
Joey Pollack
|
4b9bbc8991
|
Sorting render groups by render layer
|
3 years ago |
Joey Pollack
|
2279b3ff45
|
Entity parent/child hierarchies implemented
|
3 years ago |
Joey Pollack
|
d893849dc3
|
Basic parent/child relation working with entities
|
3 years ago |
Joey Pollack
|
9686b05a67
|
PoC working for parent/child in quad rendering
|
3 years ago |
Joey Pollack
|
c330319ad2
|
Adds BlockOutComponent for graphically representing an entity with a simple quad.
WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
|
3 years ago |
Joey Pollack
|
73f2e06541
|
Adds new events to the editor
|
3 years ago |
Joey Pollack
|
cd541e7d75
|
Adds VelocityComponent and CameraComponent
Adds instructions doc explaining the process of adding new components
|
3 years ago |
Joey Pollack
|
9c37b81765
|
FINISHED!
|
3 years ago |
Joey Pollack
|
43ac2d1d06
|
Editor builds with some render code removed
|
3 years ago |
Joey Pollack
|
225199dfcc
|
New renderer is feature-complete
|
3 years ago |
Joey Pollack
|
7f9cb5ce58
|
DrawEllipseFilled working
|
3 years ago |
Joey Pollack
|
0aa09c280e
|
Data double buffer moved into the VertexBuffer class
Draw method added to VertexBuffer class
|
3 years ago |
Joey Pollack
|
a3a8743d21
|
We have line drawing in batch
|
3 years ago |
Joey Pollack
|
f0fb3fdec1
|
Line shaders written
Renderer2D prepared for Lines and Ellipses
|
3 years ago |
Joey Pollack
|
8d75fd9488
|
DrawSprite implemented (just calls DrawQuad)
|
3 years ago |
Joey Pollack
|
777b4bd2f3
|
Multiple texture slots working in the quad shader
|
3 years ago |
Joey Pollack
|
7f97bdae15
|
Stress testing with math on the CPU
|
3 years ago |
Joey Pollack
|
ec492b119f
|
Texture and FrameBuffer classes implemented
|
3 years ago |
Joey Pollack
|
5beb9b2789
|
In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
|
3 years ago |
Joey Pollack
|
f8cb13d856
|
Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
|
3 years ago |
Joey Pollack
|
829ca1bbb5
|
World object and Entities can be serialized and deserialized
|
3 years ago |
Joey Pollack
|
57e610b893
|
Fixed bug that allowed the asset browser's back button to leave the project's assets directory
|
3 years ago |
Joey Pollack
|
0160e7c623
|
Adds serialization base classes
Adds file writing to BinaryFileBuffer
|
3 years ago |
Joey Pollack
|
5ada9d5e1c
|
Fixed bug with asset drag/drop
|
4 years ago |
Joey Pollack
|
b49ae6484c
|
Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
|
4 years ago |
Joey Pollack
|
5c83a63b3c
|
Beginning of properties window working
|
4 years ago |
Joey Pollack
|
595adb717c
|
Added TODO markers for testing asset trash
|
4 years ago |
Joey Pollack
|
4a84ca0bcd
|
adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted.
|
4 years ago |
Joey Pollack
|
09953c0e7d
|
Removed the gui namespace
Moved panel_manager out of editor and into the core
|
4 years ago |
Joey Pollack
|
0fb6e94a2f
|
Added new folder icon
New entities can be added to the world root
|
4 years ago |
Joey Pollack
|
ce1ce8ef49
|
Asset drag/drop to move file working
|
4 years ago |
Joey Pollack
|
c3df5775d0
|
Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions
|
4 years ago |
Joey Pollack
|
9dede57b96
|
First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor)
|
4 years ago |
Joey Pollack
|
e237d0dcb5
|
Added UUIDs to entities
Added component add/remove/check/get methods for Entity
|
4 years ago |
Joey Pollack
|
36c67d57d7
|
ImGui file browser completely removed
|
4 years ago |
Joey Pollack
|
016809cc3f
|
Adds nfd
fixes project creation and loading
fixes asset importing
|
4 years ago |
Joey Pollack
|
6f00e84229
|
XML changed to JSON
|
4 years ago |
Joey Pollack
|
564f3e8efe
|
Final refactor touches
|
4 years ago |
Joey Pollack
|
25efe7411d
|
Moves internal_font functionality into the data_manager
|
4 years ago |
Joey Pollack
|
b42b0c69a0
|
Adds beginnings of the style guide
Refactors file and folder names to conform to the style guide
|
4 years ago |
Joey Pollack
|
c7928af683
|
Logger updated with static functions for each log level
Platform terminal class implemented - allows changing terminal colors (test on linux)
CoreLogListener implemented to use the terminal colors
|
4 years ago |
Joey Pollack
|
326ef05084
|
Adds TODO tasks related to the major refactoring of the core
Renames iRunMode.h/.pp to run_mode.h/.cpp
|
4 years ago |
Joey Pollack
|
88199d1194
|
Refactored the docs directory
Adds 3rd party tools list
Refactored tester lib into testbed
Adds colored build result message to build.bat script
|
4 years ago |