Joey Pollack
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09c4b10392
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Small refactor to have World use WrenHandles to call methods instead of loading strings directly into the vm.
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3 years ago |
Joey Pollack
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dcd95ec685
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Foundation of wren scripting system
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3 years ago |
Joey Pollack
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5c9f2e0494
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Scripts running during world update
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3 years ago |
Joey Pollack
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50f338c68a
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Adds foundation for Wren to replace LUA
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3 years ago |
Joey Pollack
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ee9112897c
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Basic world simulation working in editor
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3 years ago |
Joey Pollack
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7e41b4d259
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Entity remove working
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3 years ago |
Joey Pollack
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2279b3ff45
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Entity parent/child hierarchies implemented
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3 years ago |
Joey Pollack
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c330319ad2
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Adds BlockOutComponent for graphically representing an entity with a simple quad.
WorldView preview drawing works!
Middle Mouse drag to move works for WorldView
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3 years ago |
Joey Pollack
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43ac2d1d06
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Editor builds with some render code removed
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3 years ago |
Joey Pollack
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5beb9b2789
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In process of creating the orthographic camera and camera component
In process of Implementing world rendering and the world view panel in the editor
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4 years ago |
Joey Pollack
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829ca1bbb5
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World object and Entities can be serialized and deserialized
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4 years ago |
Joey Pollack
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b49ae6484c
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Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
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4 years ago |
Joey Pollack
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0fb6e94a2f
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Added new folder icon
New entities can be added to the world root
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4 years ago |
Joey Pollack
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9dede57b96
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First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor)
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4 years ago |
Joey Pollack
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d9f7a136e5
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Start of ECS - files added
NFD wrapped up behind utils FileSystem functions
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4 years ago |
Joey Pollack
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564f3e8efe
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Final refactor touches
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4 years ago |