Commit Graph

63 Commits (ed6fdbdb5b51cf3bf272f07a11b3e1ab6244b015)

Author SHA1 Message Date
Joey Pollack f8cb13d856 Components can be added to entities through the PropertiesView panel
Transform component can be added and serialized/Deserialized
3 years ago
Joey Pollack 829ca1bbb5 World object and Entities can be serialized and deserialized 3 years ago
Joey Pollack 57e610b893 Fixed bug that allowed the asset browser's back button to leave the project's assets directory 3 years ago
Joey Pollack 0160e7c623 Adds serialization base classes
Adds file writing to BinaryFileBuffer
4 years ago
Joey Pollack 5ada9d5e1c Fixed bug with asset drag/drop 4 years ago
Joey Pollack b49ae6484c Adds World Editor Asset
World assets can be created from the AssetBrowser context menu
4 years ago
Joey Pollack 5c83a63b3c Beginning of properties window working 4 years ago
Joey Pollack 595adb717c Added TODO markers for testing asset trash 4 years ago
Joey Pollack 4a84ca0bcd adds trash folder and functionality to the project, content_manager and EditorAsset classes to use the trash folder. When assets get removed they are moved to trash instead of deleted. 4 years ago
Joey Pollack 09953c0e7d Removed the gui namespace
Moved panel_manager out of editor and into the core
4 years ago
Joey Pollack 0fb6e94a2f Added new folder icon
New entities can be added to the world root
4 years ago
Joey Pollack ce1ce8ef49 Asset drag/drop to move file working 4 years ago
Joey Pollack c3df5775d0 Asset Browser now has references to the actual EditorAsset objects and can detect single click selection and double click open actions 4 years ago
Joey Pollack 9dede57b96 First ECS test in the editor working (Tag component editable using a temp-testing entity in the editor) 4 years ago
Joey Pollack e237d0dcb5 Added UUIDs to entities
Added component add/remove/check/get methods for Entity
4 years ago
Joey Pollack 36c67d57d7 ImGui file browser completely removed 4 years ago
Joey Pollack 016809cc3f Adds nfd
fixes project creation and loading
fixes asset importing
4 years ago
Joey Pollack 6f00e84229 XML changed to JSON 4 years ago
Joey Pollack 564f3e8efe Final refactor touches 4 years ago
Joey Pollack 25efe7411d Moves internal_font functionality into the data_manager 4 years ago
Joey Pollack b42b0c69a0 Adds beginnings of the style guide
Refactors file and folder names to conform to the style guide
4 years ago
Joey Pollack c7928af683 Logger updated with static functions for each log level
Platform terminal class implemented - allows changing terminal colors (test on linux)
CoreLogListener implemented to use the terminal colors
4 years ago
Joey Pollack 326ef05084 Adds TODO tasks related to the major refactoring of the core
Renames iRunMode.h/.pp to run_mode.h/.cpp
4 years ago
Joey Pollack 88199d1194 Refactored the docs directory
Adds 3rd party tools list
Refactored tester lib into testbed
Adds colored build result message to build.bat script
4 years ago
Joey Pollack 285a53437e added todo tasks 4 years ago
Joey Pollack 289c1de828 player run mode name changed back to game
Added region selecting outline to map canvas tool bar
4 years ago
Joey Pollack 03b7e7ccf1 Bugfix: Map canvas now paints correctly when scrolled 4 years ago
Joeyrp 24f756da75 Zooming and middle mouse scrolling implemented on the tile map canvas 4 years ago
Joeyrp 8360eceabf Tile maps can now be painted to correctly 4 years ago
Joeyrp 60bb47f25e Editor Assets are included when a project is saved and loaded 4 years ago
Joeyrp 6d85356368 Editor asset importing seems to work - tested on tile sets. 4 years ago
Joeyrp e05f3bb20a Adds INFO_DEBUG as a default log Level
TODO files updated
4 years ago
Joeyrp 307892cb51 Panel names, and dock zones are now retrievable from any panel
Panel Manager uses a map to store the dock zone ids
4 years ago
Joeyrp 7039b1e26b Renderer now supports multiple arbitrarily sized frame buffers 4 years ago
Joeyrp ca9d25073e Map editor started
Rendering transparancy to an image working
Saving randered images working
4 years ago
Joeyrp 3f7ae8aaa1 Main editor panel classes created, docked in default positions 4 years ago
Joeyrp bd63502601 Added world size (the number of regions in a world)
The gird's 0, 0 index is now the center of the grid (so a 10, 10 grid goes from 4, 4 to -4, -4)
4 years ago
Joeyrp fff5c18842 Grid container added
World system started
4 years ago
Joeyrp bd07e17b12 Internal data manager working 4 years ago
Joeyrp fda2264251 New project generation working 4 years ago
Joeyrp 9e6a15d08f File Browser basic functionality working 4 years ago
Joeyrp 18ce0d4375 Updated the editor UI font 4 years ago
Joeyrp cd4f23b732 Main editor window working 4 years ago
Joeyrp 90afa2d908 Image rotation is working 4 years ago
Joeyrp 08adeb6b9d Renderer code refactored to implement rotation in a cleaner way.
Rectangle type refactored to only store the center point and the half width and half height.
Test code refactored to reflect these changes.
4 years ago
Joeyrp f7c3663e18 Box rotation works correctly now. Code still pretty messy. 4 years ago
Joeyrp 00cd8a2b62 Box2D "hello world" example implemented. Graphics system does not support rotation yet. 4 years ago
Joeyrp aff4d9939c Added Box2D to the project (not tested) 4 years ago
Joeyrp a42dc3c71a Refactored the tester to use scene classes to for different testing functions 4 years ago
Joeyrp 7ca93ababf Separated out assets and utils into their own libraries 4 years ago