/****************************************************************************** * File - definitions.h * Author - Joey Pollack * Date - 2022/02/24 (y/m/d) * Mod Date - 2022/02/24 (y/m/d) * Description - file for common defintions for the editor content system ******************************************************************************/ #ifndef EDITOR_ASSETS_DEFINITIONS_H_ #define EDITOR_ASSETS_DEFINITIONS_H_ #include namespace lunarium { namespace editor { // Allows tiles from multiple tilesets to be used in one map // A tile ID of -1 will mean "no tile" and result in a transparent spot // when rendered struct TileRef { int TileSetID; Vec2i TileIndex; bool operator==(const TileRef& rhs) const { return this->TileSetID == rhs.TileSetID && this->TileIndex == rhs.TileIndex; } bool operator!=(const TileRef& rhs) const { return !((*this) == rhs); } }; enum AssetType { EATYPE_IMAGE, EATYPE_TILE_SET, EATYPE_TILE_MAP, }; }} #endif // EDITOR_ASSETS_DEFINITIONS_H_