// Draws ellipse with triangles #version 450 core layout (location = 0) in vec2 position; // layout (location = 1) in vec4 color; // out vec4 o_Color; uniform mat4 projview; void main() { o_Color = color;//vec4(angle / 10.0, 0.0, 0.0, 1.0); gl_Position = projview * vec4(position, 0.0, 1.0); }