Build System: ☐ Modify build script to output fail or success messages based on build result ✔ Complete for batch script @done(22-05-09 18:57) ☐ Complete for shell script ✔ Add a build option to do a build without the editor @done (9/17/2021, 7:25:08 PM) ✔ Modify .sh scripts to recognize the noeditor flag @done (1/25/2022, 3:59:23 PM) Core: ☐ Figure out how to represent Unique Entities and entity instances - and how this will work with UUIDs @critical ✔ Implement generic serialization system @done(22-06-29 18:44) ✔ JSON serializable base class @done(22-06-29 17:41) ✔ JSON implementions should be stubbed out in non-editor builds @done(22-06-29 17:41) ✔ Binary serializable base class @done(22-06-29 18:44) ✔ Wrap NFD in an API in the platform module @low @done(22-05-31 15:44) Wrapper added to utils - not platform ✔ Add custom (64 bit?) UUID generator (based on Chreno's UUIDs) @done(22-06-27 13:34) ✔ Allow Entities to have children @medium @done(22-07-06 17:54) ✔ Add Terminal subsystem to allow for printing colored text in a cross-platform way @done(22-05-16 18:05) ✔ Create a LogListener that uses the colored text (replace the current stdout listener) @done(22-05-16 18:23) ✔ Replace XML with JSON (https://github.com/nlohmann/json) @high @done(22-05-19 15:35) ✔ Move internal libs back into the core and refactor @high @done(22-05-17 14:27) ✔ Utils @done(22-05-13 17:29) ✔ assets @done(22-05-17 14:27) ✔ gui @done(22-05-17 14:27) ✔ Replace the File Browser (imgui) class with the NFD library (https://github.com/btzy/nativefiledialog-extended) @high @done(22-05-23 16:00) ☐ Add log settings to the state file ✔ Refactor log system to use separate log level methods instead of passing log level @done(22-05-12 16:46) ✔ Add log level options to config script @done(22-05-12 16:46) ✔ Add run modes (Editor, Game, Test) to state file @done (9/15/2021, 7:27:03 PM) ✔ Add run mode interface class @done (9/15/2021, 8:22:35 PM) ✔ Read the window size and position on shutdown and write these to the state file @done (2/8/2022, 4:39:37 PM) Graphics: ☐ Move the openGL reference out of the Image class (OpenGL ID) and make the ID more generic ☐ Add layer to interface API for setting the Images ID in a generic way ☐ Implement batch rendering ☐ Allow vertices to be submitted before rendering ☐ Add texture sampler id to the vertex layout ✔ Decide on a font/text rendering system @done (9/7/2021, 1:39:53 PM) ✔ Add FreeType to the project @done (9/7/2021, 2:23:13 PM) ✔ Add a new class for font loading/management and text rendering @done (9/7/2021, 3:57:08 PM) ✔ Make the text renderer smarter about breaking up words on multiple lines @low @done (9/8/2021, 2:23:03 PM) ✔ Implement the Image creation methods @done (9/9/2021, 2:50:20 PM) ✔ Implement Render to Texture @done (9/15/2021, 7:00:33 PM) ✔ Adjust the font loading code to use the binary file buffer instead of ifstream @done (9/17/2021, 6:11:06 PM) ✔ Find a way to add rotation to shapes and images @done (10/29/2021, 7:35:14 PM) ✔ Add a DrawPolygon method that takes vertices and draws arbirary shapes @done (10/29/2021, 6:24:14 PM) ☐ Allow DrawPolygon to add a texture to the polygon @low ✔ Refactor the drawing code to allow for rotation with cleaner code @high @done (10/29/2021, 8:36:24 PM) ✔ Test rotation of images @done (11/1/2021, 2:11:13 PM) ✔ Fix line rotation @low @done (2/8/2022, 4:39:25 PM) ✔ Add Roboto-Regular.ttf as an internal font @high @done (11/3/2021, 8:35:51 PM) ✔ Allow an image size to be passed in for rendering to an image @high @done (2/3/2022, 4:07:33 PM) Scripting: ☐ Switch to Wren instead of LUA (https://github.com/wren-lang/wren) @high ☐ Remove SOL Script Managment class: ✘ Manage LUA states @cancelled(22-05-13 17:31) ☐ Initialize new scripts ☐ Run given script with given state ☐ Add any generated errors to the Script object Interface Class (Core API): ☐ Provide Methods that give access to the C++ code ECS: ✔ Figure out how to serialize Entities @done(22-06-28 14:16) - Looks like we just need to if check for each component an entity could have... ✔ Research EnTT for the ECS (https://github.com/skypjack/entt/) @done(22-06-01 14:01) ✔ Research using ECS with a quadtree (regions may essentially be a quadtree) @done(22-06-01 14:01) ☐ Use 1 Entt registry with a component that stores the region ID (Index?) Enitity: ✔ Single UUID @done(22-06-01 14:01) ✔ Functionality for adding/working with components (through EnTT) @done(22-06-01 14:01) ☐ Serialize ☐ JSON ☐ Binary Components: ✔ Tag @done(22-06-23 15:49) ☐ Transform ☐ SpriteRenderer ☐ Animation Controller ☐ Script ☐ Audio Listener Physics: ☐ Rigid Body (Box2D) ☐ Box Collider (Box2D) World (Lunariums version of a "Scene"): ☐ Implement the world without Regions first ☐ Serialize world ☐ JSON ☐ Binary Implement Regions: ☐ Track/manage active regions ☐ Render active Regions Region: ☐ List of renderable images for each layer ☐ List of entities (by entt id) in this Region ☐ Implement image grid within regions [Regions could potentially be split into multiple images (an internal grid). To support larger region sizes without needing single images that are like 1048576x1048576 or some nonsense.] GUI: ☐ Improve the GUI API! ☐ Implement a better way to handle popup windows and context menus ✔ Dear ImGui class with basic initialization @done (9/10/2021, 1:42:19 PM) ✔ Debug log window @done (9/10/2021, 4:44:48 PM) ✔ Add key to show debug log window @done (9/13/2021, 6:47:44 PM) ☐ Add checkboxes to disable log categories and levels ✔ Add LUA Console window @done (10/26/2021, 4:43:41 PM) ✔ Improve the interfaces for the Lua Editor and Console (partial transparancy for one thing) @high @done(22-06-23 15:54) FileBrowser: ✔ Allow opening of listed directories @done (11/8/2021, 3:16:26 PM) ✔ Add indication that an item is directory @done (11/8/2021, 6:19:20 PM) ✔ Sort items by type (Directories should come first) @done (11/8/2021, 6:26:01 PM) ✔ Allow the user to type in a filename @done (11/9/2021, 3:26:16 PM) ✔ Add a "New Directory" button @done (11/8/2021, 7:15:51 PM) ✔ Selected files should show up in the text box @done(22-04-18 13:33) Input: ✔ Port over the Element2D input system and adjust it to use glfw @done (9/8/2021, 8:20:07 PM) ✔ Add the InputManager to the core @done (9/9/2021, 2:57:06 PM) Physics: ✔ Research Box2D as a possible physics library @done (10/27/2021, 7:40:44 PM) ✔ Add Box2D to the project as an external library @done (10/27/2021, 7:40:46 PM) ✔ Add a scene to the tester to test Box2D usage @done (10/28/2021, 2:42:45 PM) ☐ Come up with a way to wrap Box2D into an API Audio: ☐ Research the usage of OpenAL ☐ Add OpenAL to the project ☐ Design Audio API Utils: ✔ Make Logger fully static (no need to ever GetInstance) @done (10/26/2021, 4:43:55 PM) ✔ Need to add a static initialize method @done (10/26/2021, 4:43:57 PM) ☐ Add a templated return value to the OK variant of OpRes @low Assets: ✔ Internal Asset Manager @high @done (1/25/2022, 3:58:20 PM) ☐ Document Index.Dat and the AssetIndex class ✔ Move the GenerateFont method from internal_font.h into data_manager.h @done(22-06-29 17:42) Types: - Classes that represent each resource Types ✔ Image class @done (9/16/2021, 2:46:34 PM) ✔ Decouple Image class from OGLRenderer @high @done (10/27/2021, 7:41:50 PM) ☐ Font class ☐ Sound class ✔ Script class @done (1/25/2022, 3:58:28 PM) Loaders: - Need class (or classes?) to load resources from the packed format that the pipeline generates Come up with binary file formats for each type: ☐ .json (This will probably be multiple different formats depending on what the .json file is describing) ☐ Image ☐ Script ☐ Audio Asset Pipeline: ☐ Read through the contents folder and generate asset files in a custom format (useable by the engine) Testbed: - A special class that is used to unit-test features of the engine ✔ Implement Run Mode interface class @done (10/25/2021, 7:37:00 PM) ✘ Needs a timer to keep track of how long a test has run @cancelled (10/26/2021, 4:36:45 PM) ✘ Main Tick method should use the timer to determine when to switch to the next test @cancelled (10/26/2021, 4:36:16 PM) ✔ Add function for testing render to Texture @done (10/26/2021, 4:35:52 PM) ✔ Add function for testing input @done (10/26/2021, 4:36:05 PM) ✔ Add function for testing text rendering @done (10/26/2021, 4:35:54 PM) ✔ Add function for testing shape drawing @done (10/26/2021, 4:35:58 PM) ✔ Add function for testing image drawing @done (10/26/2021, 4:36:00 PM)