Tasks/Features needed to build and release a complete game: ☐ Audio System ☐ Implement Audio API into the core ☐ Integrate OpenAL ☐ Expose API methods ☐ Integrate Audio API into the editor ☐ Audio listener component ☐ Audio source component ☐ Entity Template System ☐ Entity template asset ☐ Entity spawning in scripts ☐ Entity destruction in scripts ☐ Build and Release System ☐ Asset Compiling ☐ Binary data formats ☐ Implement binary asset use in the World ☐ Game playback Module ☐ Binary asset manager ☐ Binary asset loader ☐ Basic Physics ✔ Physics sim implemented in World @done(23-01-04 18:22) ✔ Expose physics settings of the world @done(23-01-04 14:43) ✔ Gravity setting @done(23-01-04 14:43) ✔ Scale factor @done(23-01-04 14:43) ✔ Rigid Body Component @done(23-01-04 15:08) ✔ Collider Components @done(23-01-04 15:08) ☐ Collision Listeners Nice-To-Haves: ☐ ImGizmo Implemented ☐ Basic Sprite Animation