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lunarium_OLD/src/run_modes/editor/contents/World.cpp

75 lines
1.7 KiB
C++

/******************************************************************************
* File - world.h
* Author - Joey Pollack
* Date - 2022/06/28 (y/m/d)
* Mod Date - 2022/06/28 (y/m/d)
* Description - Editor asset for a World object
******************************************************************************/
#include "world.h"
#include <LunariumConfig.h>
#include <world/world.h>
namespace lunarium { namespace editor
{
World::World(std::filesystem::path name)
: EditorAsset(AssetType::EATYPE_WORLD), mpWorld(new lunarium::World)
{
mLocation = name;
}
World::~World()
{
delete mpWorld;
}
lunarium::World* World::GetWorld()
{
return mpWorld;
}
OpRes World::LoadRawFile()
{
return OpRes::OK();
}
OpRes World::Deserialize(nlohmann::json& node)
{
// TODO: Implement World::LoadFromJSON
// Create the lunarium::World Object here
// Replace the one created in the constructor
#if !BUILD_NO_EDITOR // Only does this when this is an editor build
#endif
return OpRes::OK();
}
OpRes World::Serialize(nlohmann::json& node)
{
// TODO: Implement World::SaveToJSON
// Store the entities UUID - the Entity class will serialize itself
#if !BUILD_NO_EDITOR // Only does this when this is an editor build
#endif
return OpRes::OK();
}
bool World::IsValidNode(nlohmann::json& node)
{
return true;
}
nlohmann::json World::AsJSON()
{
#if !BUILD_NO_EDITOR // Only does this when this is an editor build
nlohmann::json node;
return node;
#endif
return nlohmann::json();
}
}}