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495 lines
18 KiB
C++
495 lines
18 KiB
C++
/******************************************************************************
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* File - simple_render_scene.cpp
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* Author - Joey Pollack
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* Date - 2021/10/27 (y/m/d)
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* Mod Date - 2021/10/27 (y/m/d)
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* Description - Displays a simple scene that tests basic render features.
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******************************************************************************/
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#include "simple_render_scene.h"
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#include <core/core.h>
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#include <gui/gui.h>
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#include <utils/helpers.h>
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#include <utils/logger.h>
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#include <renderer/texture.h>
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#include <renderer/frame_buffer.h>
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#include <renderer/orthographic_camera.h>
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#include <input/input_manager.h>
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#include <utils/stb/std_image_write.h>
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#include <utils/stb/stb_image.h>
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#include <thread>
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#include <chrono>
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#include <cstdlib>
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#include <ctime>
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namespace lunarium
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{
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SimpleRenderScene::SimpleRenderScene(uint32_t logCat)
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: BaseScene(logCat), mTestMode(TestMode::Basic), mShapeMode(ShapeMode::Lines), mFrameTime(0.0), mNumFrames(0), mpTestImageLoad3(nullptr)
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{
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srand((u32)time(0));
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}
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SimpleRenderScene::~SimpleRenderScene()
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{
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delete mpTestImageLoad;
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}
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void SimpleRenderScene::OnLoad()
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{
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Logger::Info(mLogCat, "Running Simple Render Test Scene");
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mTextBoxWidth = 500;
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// Currently the full default window size
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mImageSize.Width = 1280;
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mImageSize.Height = 720;
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// Create the render textures
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mFrameBufferOne = FrameBuffer::Create(mImageSize.Width, mImageSize.Height); //Core::Graphics().CreateRenderTexture(mImageSize.Width, mImageSize.Height, 4);
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mFrameBufferTwo = FrameBuffer::Create(1024, 1024); //Core::Graphics().CreateRenderTexture(1024, 1024, 4);
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// Load test image
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LoadImages();
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GenerateQuads();
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GenerateLines();
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angle = 0.0f;
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box_angle = 0.0f;
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mTextDebugPosX = 200;
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mSubTex = Rectangle::MakeFromTopLeft(0, 0, 256, 256);
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}
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void SimpleRenderScene::OnTick(double delta)
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{
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if (Core::Input().IsKeyDown(KeyCode::ESCAPE))
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{
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Core::GetInstance().SignalShutdown();
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}
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// Textbox size adjustment
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if (Core::Input().IsKeyDown(KeyCode::LEFT))
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{
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if (mTestMode == TestMode::Basic)
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mTextBoxWidth -= 10;
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if (mTestMode == TestMode::String)
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mTextDebugPosX -= 10;
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}
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if (Core::Input().IsKeyDown(KeyCode::RIGHT))
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{
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mTextBoxWidth += 10;
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if (mTestMode == TestMode::Basic)
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mTextBoxWidth += 10;
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if (mTestMode == TestMode::String)
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mTextDebugPosX += 10;
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}
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if (Core::Input().IsKeyDown(KeyCode::R))
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{
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mSrcWidth -= 10.0f;
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mSrcHeight -= 10.0f;
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}
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if (Core::Input().IsKeyDown(KeyCode::F))
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{
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mSrcWidth += 10.0f;
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mSrcHeight += 10.0f;
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}
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mTextBoxWidth = Math::ClampI(mTextBoxWidth, 20, 500);
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// Image Size adjustment
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if (Core::Input().IsKeyDown(KeyCode::DOWN))
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{
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mImageSize.Width -= 10;
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mImageSize.Height -= 10;
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}
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if (Core::Input().IsKeyDown(KeyCode::UP))
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{
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mImageSize.Width += 10;
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mImageSize.Height += 10;
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}
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if (Core::Input().IsKeyDown(KeyCode::PAGE_UP))
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{
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angle += 0.1f;
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}
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if (Core::Input().IsKeyDown(KeyCode::PAGE_DOWN))
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{
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angle -= 0.1f;
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}
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if (Core::Input().IsKeyPressed(KeyCode::Q))
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{
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DoFrameBufferSaveTest();
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}
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if (Core::Input().IsKeyPressed(KeyCode::T))
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{
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Texture* dt = Core::Graphics().GetTextDebugTexture();
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stbi_flip_vertically_on_write(0);
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stbi_write_png("lunarium_text_test.png", dt->GetWidth(), dt->GetHeight(), 1,
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dt->GetPixels(), dt->GetWidth() * 1);
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Logger::Info(mLogCat, "Saved Text test image");
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}
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if (Core::Input().IsKeyPressed(KeyCode::F))
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{
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flip_image = !flip_image;
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}
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mImageSize.Width = Math::ClampI(mImageSize.Width, 320, 1280);
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mImageSize.Height = Math::ClampI(mImageSize.Height, 180, 720);
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// Render to texture testing
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mFrameBufferOne->Bind();
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OrthographicCamera cam(Vec2f{0.0f, 0.0f}, Sizef{(float)mFrameBufferOne->GetTexture()->GetWidth(), (float)mFrameBufferOne->GetTexture()->GetHeight()});
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Renderer2D& g = Core::Graphics();
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g.BeginDraw(&cam);
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g.DrawQuad(Rectangle(300, 300, 150, 150), Color::Red());
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g.DrawQuad(Rectangle(200, 300, 100, 100), Color(0.2f, 0.5f, 0.4f, 1.0f), nullptr, 45.0f);
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//g.DrawFilledEllipse(glm::vec2(600, 300), glm::vec2(100, 150), Color(1.0f, 0.0f, 1.0f, 1.0f), 100);
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g.DrawString("This is a test of the text renderer!", Rectangle::MakeFromTopLeft(100, 200, mTextBoxWidth, 300),
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Color(0.0f, 1.0f, 1.0f, 1.0f), 0.5f);
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g.EndDraw();
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mpRenderedImage = mFrameBufferOne->GetTexture();
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if (flip_image) mpRenderedImage->FlipVertically();
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mFrameBufferOne->Unbind();
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box_angle += 0.01f;
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int w, h;
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Core::MainWindow().GetFramebufferSize(&w, &h);
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OrthographicCamera main_cam(Vec2f { 0.0f, 0.0f }, Sizef { (float)w, (float)h });
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Core::GUI().NewFrame();
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mTimer.Reset();
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Core::Graphics().BeginDraw(&main_cam);
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switch (mTestMode)
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{
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case TestMode::Basic: RenderScene(Core::Graphics()); break;
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case TestMode::Stress: RenderBatchStressTest(Core::Graphics()); break;
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case TestMode::String: RenderStringTest(Core::Graphics()); break;
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case TestMode::Shapes: RenderShapesTest(Core::Graphics()); break;
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}
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Core::Graphics().EndDraw(); // Graphics end draw must happen before GUI end frame
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DrawStatsGUI();
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Core::GUI().EndFrame();
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Core::MainWindow().SwapBuffers();
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mFrameTime += mTimer.GetElapsedSeconds();
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mNumFrames++;
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mRenderStats = Core::Graphics().GetFrameStats();
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Core::Graphics().ResetFrameStats();
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//std::this_thread::sleep_for (std::chrono::seconds(2));
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}
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/////////////////////////////////////////////////////////////////////
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// RENDER METHODS RENDER METHODS
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/////////////////////////////////////////////////////////////////////
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void SimpleRenderScene::RenderScene(Renderer2D& g)
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{
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Rectangle image_rect = Rectangle::MakeFromTopLeft(0.0f, 0.0f, (float)mpRenderedImage->GetWidth(), (float)mpRenderedImage->GetHeight());
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g.DrawQuad(image_rect, Color::White(), mpRenderedImage, angle);
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//g.DrawQuad(Rectangle::MakeFromTopLeft(0.0f, 0.0f, (float)mImageSize.Width, (float)mImageSize.Height), Color(1.0f, 1.0f, 0.0f, 1.0f), nullptr, angle);
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g.DrawQuad(Rectangle(100, 100, 16, 16), Color::White(), mpTestImageLoad2, 0.0f, mSubTex);
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g.DrawSprite(mpTestImageLoad2, glm::vec2(600, 200), Rectangle::MakeFromTopLeft(255, 255, 255, 255));
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//g->DrawImage(*mpTestImageLoad, glm::vec2(0.0f, 0.0f), Color::White());
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//Rectangle src = Rectangle::MakeFromTopLeft(0.0f, 0.0f, (float)mpTestImageLoad->GetWidth(), (float)mpTestImageLoad->GetHeight());
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//Rectangle src = Rectangle::MakeFromTopLeft(0.0f, 0.0f, mSrcWidth, mSrcHeight);
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Rectangle src = Rectangle::MakeFromTopLeft(0.0f, 0.0f, 16, 16);
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Rectangle dest = Rectangle::MakeFromTopLeft(900.0f, 350.0f, 256.0f, 256.0f);
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g.DrawQuad(dest, Color::White(), mpTestImageLoad, 0.0f, src);
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// g->DrawImage(*mpTestImageLoad, src,
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// dest, Color(1.0f, 1.0f, 1.0f, 0.8f));
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}
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void SimpleRenderScene::RenderBatchStressTest(Renderer2D& g)
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{
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for (int i = 0; i < mNumQuadsToRender; i++)
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{
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Texture* t = mUseTextures ? mQuadTexures[i] : nullptr;
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g.DrawQuad(mQuads[i], mQuadColors[i], t, box_angle + (i / 10.0f));
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}
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}
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void SimpleRenderScene::RenderStringTest(Renderer2D& g)
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{
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Texture* dt = g.GetTextDebugTexture();
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g.DrawQuad(Rectangle(mTextDebugPosX, 300, dt->GetWidth() , dt->GetHeight() ), Color::Blue(), dt);
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g.DrawQuad(Rectangle(200, 100, 32, 32), Color(0.25f, 0.75f, 0.6f, 1.0f), mpTestImageLoad3, 0.0f, mSubTex);
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g.DrawString("A", Rectangle(200, 170, 32, 32), Color(0.25f, 0.75f, 0.6f, 1.0f));
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g.DrawString("This is a test string!", Rectangle::MakeFromTopLeft(100, 500, 500, 50), Color::Green());
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g.DrawString("This is a very long string that should end up on more than one line when printed out test string!", Rectangle::MakeFromTopLeft(300, 50, 400, 500), Color::Red());
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}
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void SimpleRenderScene::RenderShapesTest(Renderer2D& g)
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{
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switch (mShapeMode)
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{
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case ShapeMode::Boxes:
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{
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} break;
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case ShapeMode::Lines:
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{
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g.DrawLine(glm::vec2(30.0f, 200.0f), glm::vec2(400.0f, 400.0f), Color::Green(), 3.0f, box_angle * 3.0f);
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for (auto iter = mLines.begin(); iter != mLines.end(); iter++)
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{
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g.DrawLine(iter->Position1, iter->Position2, iter->Color, iter->Thickness, iter->Angle);
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iter->Angle += iter->RotSpeed;
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}
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} break;
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case ShapeMode::Ellipses:
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{
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g.DrawEllipse(glm::vec2(300.0f, 300.0f), glm::vec2(25.0f, 45.0f), Color::Blue(), 300, true);
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} break;
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}
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}
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/////////////////////////////////////////////////////////////////////
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// GUI DRAWING GUI DRAWING
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/////////////////////////////////////////////////////////////////////
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void SimpleRenderScene::DrawStatsGUI()
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{
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const char* mode_names[4] = { "Basic", "Stress", "String", "Shapes" };
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(400, 800));
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ImGui::Begin("RENDER INFO");
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ImGui::BeginChild("Scene Info", ImVec2(ImGui::GetWindowSize().x - 15, ImGui::GetFrameHeightWithSpacing() * 3.5f), true);
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ImGui::Text("Scene Info");
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ImGui::Separator();
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ImGui::Combo("Scene Mode", (int*)&mTestMode, mode_names, 4);
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ImGui::EndChild();
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ImGui::BeginChild("Per Frame", ImVec2(ImGui::GetWindowSize().x - 15, ImGui::GetFrameHeightWithSpacing() * 3.5f), true);
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ImGui::Text("Per Frame");
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ImGui::Separator();
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ImGui::Text("Number of triangles: %d", mRenderStats.NumTris);
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ImGui::Text("Draw calls: %d", mRenderStats.DrawCalls);
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ImGui::EndChild();
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ImGui::BeginChild("General", ImVec2(ImGui::GetWindowSize().x - 15, ImGui::GetFrameHeightWithSpacing() * 4.5f), true);
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ImGui::Text("General Info");
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ImGui::Separator();
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ImGui::Text("Average Render time: %f", Core::GetInstance().GetFrameData().AverageFrameTime);
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ImGui::Text("FPS: %d", Core::GetInstance().GetFrameData().CurrentFPS);
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ImGui::Text("Frame Number: %d", mNumFrames);
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ImGui::EndChild();
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ImGui::BeginChild("Settings", ImVec2(ImGui::GetWindowSize().x - 15, ImGui::GetFrameHeightWithSpacing() * 4.5f), true);
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ImGui::Text("Settings");
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ImGui::Separator();
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if (mTestMode == TestMode::Stress)
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{
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ImGui::InputInt("Number of Quads to draw", &mNumQuadsToRender);
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ImGui::Checkbox("Draw Textures", &mUseTextures);
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}
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else if (mTestMode == TestMode::Basic)
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{
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float vals[4] = {mSubTex.left(), mSubTex.top(), mSubTex.HalfWidth * 2, mSubTex.HalfHeight * 2 };
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if (ImGui::DragFloat4("Sub Texture Rect", vals))
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{
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mSubTex = Rectangle::MakeFromTopLeft(vals[0], vals[1], vals[2], vals[3]);
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}
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if (ImGui::Button("Reset"))
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{
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mSubTex = Rectangle::MakeFromTopLeft(0.0f, 0.0f, 256.0f, 256.0f);
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}
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}
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else if (mTestMode == TestMode::Shapes)
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{
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const char* shape_types[3] = { "Lines", "Boxes", "Ellipses" };
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ImGui::Combo("Shape Type", (int*)&mShapeMode, shape_types, 3);
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ImGui::Separator();
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ImGui::DragInt("Number of Lines", &mNumLines);
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if (ImGui::Button("Regenerate Shapes"))
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{
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GenerateLines();
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GenerateEllipses();
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}
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}
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ImGui::EndChild();
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ImGui::End();
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mNumQuadsToRender = Math::ClampI(mNumQuadsToRender, 0, NUM_QUADS);
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}
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/////////////////////////////////////////////////////////////////////
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// HELPERS HELPERS
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/////////////////////////////////////////////////////////////////////
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void SimpleRenderScene::LoadImages()
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{
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// Test Image 1
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int w, h, n;
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stbi_set_flip_vertically_on_load(0);
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unsigned char* buffer = stbi_load("LinkToThePast1_sized.png", &w, &h, &n, 0);
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TextureFormat format = TextureFormat::RGBA;
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if (n == 3)
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{
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format = TextureFormat::RGB;
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}
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mpTestImageLoad = Texture::Create(buffer, w, h, format, true);
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mSrcWidth = w;
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mSrcHeight = h;
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delete[] buffer;
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// Debug texture
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stbi_set_flip_vertically_on_load(0);
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buffer = stbi_load("debug_texture.jpeg", &w, &h, &n, 0);
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format = TextureFormat::RGBA;
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if (n == 3)
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{
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format = TextureFormat::RGB;
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}
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else if (n == 1)
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{
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format = TextureFormat::RED;
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}
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mpTestImageLoad2 = Texture::Create(buffer, w, h, format);
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delete[] buffer;
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// Text testing texture
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stbi_set_flip_vertically_on_load(0);
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buffer = stbi_load("lunarium_text_test.png", &w, &h, &n, 0);
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format = TextureFormat::RGBA;
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if (n == 3)
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{
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format = TextureFormat::RGB;
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}
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else if (n == 1)
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{
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format = TextureFormat::RED;
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}
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mpTestImageLoad3 = Texture::Create(buffer, w, h, format);
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delete[] buffer;
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}
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void SimpleRenderScene::GenerateLines()
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{
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mLines.clear();
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int window_width = 0;
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int window_height = 0;
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Core::MainWindow().GetFramebufferSize(&window_width, &window_height);
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for (int i = 0; i < mNumLines; i++)
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{
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mLines.push_back(LineData
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{
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glm::vec2(rand() % window_width, rand() % window_height),
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glm::vec2(rand() % window_width, rand() % window_height),
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Color(((float)(rand() % 10000)) / 10000.0f,
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((float)(rand() % 10000)) / 10000.0f,
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((float)(rand() % 10000)) / 10000.0f,
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1.0f),
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((float)(rand() % 180)),
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((float)(rand() % 100)) / 100.0f + 0.01f,
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((float)(rand() % 100)) / 10.0f + 0.5f
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});
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}
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}
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void SimpleRenderScene::GenerateEllipses()
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{
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}
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void SimpleRenderScene::GenerateQuads()
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{
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mQuads = new Rectangle[NUM_QUADS];
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for (int i = 0; i < NUM_QUADS; i++)
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{
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float x = (rand() % 1000);
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float y = (rand() % 600);
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float w = (rand() % 200) + 10;
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float h = (rand() % 200) + 10;
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mQuads[i] = Rectangle(x, y, w, h);
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}
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mQuadColors = new Color[NUM_QUADS];
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mQuadTexures = new Texture*[NUM_QUADS];
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for (int i = 0; i < NUM_QUADS; i++)
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{
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mQuadTexures[i] = (i % 2 == 0) ? mpTestImageLoad : mpTestImageLoad2;
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mQuadColors[i].R = ((float)(rand() % 10000)) / 10000.0f;
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mQuadColors[i].G = ((float)(rand() % 10000)) / 10000.0f;
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mQuadColors[i].B = ((float)(rand() % 10000)) / 10000.0f;
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mQuadColors[i].A = 1.0f;
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}
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}
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void SimpleRenderScene::DoFrameBufferSaveTest()
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{
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// Test writing out a rendered image with transparency
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Renderer2D& g = Core::Graphics();
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Color prev = g.GetClearColor();
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g.SetClearColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
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mFrameBufferTwo->Bind();
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OrthographicCamera cam(Vec2f{0.0f, 0.0f}, Sizef{(float)mFrameBufferTwo->GetTexture()->GetWidth(), (float)mFrameBufferTwo->GetTexture()->GetHeight()});
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g.BeginDraw(&cam);
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// if (Failed(result))
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// {
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// Logger::Warn(mLogCat, "Unable to render to texture: %s", result.Description.c_str());
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// return;
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// }
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Logger::Info(mLogCat, "Running transparent image test");
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g.DrawQuad(Rectangle(500, 400, 300, 300), Color(0.5f, 0.0f, 0.75f, 1.0f));
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g.DrawQuad(Rectangle(200, 300, 100, 100), Color(0.2f, 0.5f, 0.4f, 1.0f), nullptr, 45.0f);
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g.DrawString("This is a test of rendering an image with transparency",
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Rectangle::MakeFromTopLeft(50, 50, 600, 200), Color(0.0f, 1.0f, 0.2f, 1.0f), 0.5f);
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g.EndDraw();
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mpRenderedImage = mFrameBufferTwo->GetTexture();
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mFrameBufferTwo->Unbind();
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//mpRenderedImage = Core::GetInstance().EndRenderToTexture();
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g.SetClearColor(prev);
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stbi_flip_vertically_on_write(1);
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stbi_write_png("lunarium_test_image.png", mpRenderedImage->GetWidth(), mpRenderedImage->GetHeight(), 4,
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mpRenderedImage->GetPixels(), mpRenderedImage->GetWidth() * 4);
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//Logger::Info(mLogCat, "")
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}
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} |