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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/******************************************************************************
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* Filename: HighResTimer.h
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* Date: 12/06/2010
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* Mod. Date: 03/21/2018
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* Author: Joseph R. Pollack
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* Purpose: A high resolution timer suitable for profiling code. This new
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* version has stripped out the game specific functionality and
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* does not include windows.h in the header.
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******************************************************************************/
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// TODO: Rewrite class with c++11 standard code: https://stackoverflow.com/questions/22387586/measuring-execution-time-of-a-function-in-c
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#ifndef HIGH_RES_TIMER_H_
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#define HIGH_RES_TIMER_H_
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#include <stdint.h>
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#include <chrono>
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namespace Lunarium
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{
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class HighResTimer
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{
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public:
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// Starts or re starts the timer.
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void Reset();
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// Returns the amount of time in microseconds since the last Reset() call.
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int64_t GetElapsedMicros();
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// Returns the elapsed time in terms of seconds
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double GetElapsedSeconds();
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private:
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std::chrono::time_point<std::chrono::high_resolution_clock> mStartTime;
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};
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}
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#endif // HIGH_RES_TIMER_H_
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