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lunarium_OLD/src/run_modes/editor/panel_manager.h

68 lines
1.8 KiB
C++

/******************************************************************************
* File - panel_manager.h
* Author - Joey Pollack
* Date - 2022/02/07 (y/m/d)
* Mod Date - 2022/02/07 (y/m/d)
* Description - Manage the editor panels
******************************************************************************/
#ifndef PANEL_MANAGER_H_
#define PANEL_MANAGER_H_
#include <utils/op_res.h>
#include <dearimgui/imgui.h>
#include <gui/panel.h>
#include <map>
#include <vector>
struct ImGuiWindowClass;
namespace lunarium{
class IGraphics;
namespace editor
{
class Editor;
class PanelManager
{
public:
PanelManager();
OpRes Initialize(Editor* editor, std::string name, bool split_bottom = false);
void Shutdown();
// Panel interface
[[nodiscard]] OpRes AddPanel(gui::Panel* panel, uint32_t& id);
void OpenPanel(uint32_t id);
void ClosePanel(uint32_t id);
bool IsOpen(uint32_t id);
gui::Panel* GetPanel(uint32_t id);
const ImGuiWindowClass* GetWindowClass() const;
// Docking
bool IsBottomSplit() const;
void SetSplitBottom(bool split_bottom);
void ResetDocking();
void OnTick(double delta);
void MakeDockSpaces();
void RenderPanels();
private:
Editor* mpEditor;
std::string mName;
bool mSplitBottom; // If true the bottom dock node will also be split into left/right
bool mResetDockSpace;
std::vector<gui::Panel*> mPanels;
std::map<const char*, gui::Panel*> mPanelsByName;
unsigned int mDockSpaceID;
ImGuiWindowClass mWindowClass;
std::map<gui::PanelDockZone, unsigned int> mDockZoneIDs;
private:
void DestoryPanels();
};
}}
#endif // PANEL_MANAGER_H_