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94 lines
3.6 KiB
C++
94 lines
3.6 KiB
C++
/******************************************************************************
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* File - component_guis.cpp
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* Author - Joey Pollack
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* Date - 2022/06/01 (y/m/d)
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* Mod Date - 2022/06/01 (y/m/d)
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* Description - Functions to render component editing GUIs
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******************************************************************************/
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#include "component_guis.h"
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#include <editor/editor.h>
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#include <utils/logger.h>
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#include <gui/imgui_ext.h>
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#include <dearimgui/imgui.h>
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#include <dearimgui/imgui_internal.h>
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namespace lunarium { namespace editor
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{
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/////////////////////////////////////////////////////////////////////
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// COMMON SECTIONS
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/////////////////////////////////////////////////////////////////////
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static void DrawTitle(std::string title)
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{
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ImVec2 top_left(ImGui::GetWindowPos().x, ImGui::GetCursorScreenPos().y - ImGui::GetStyle().FramePadding.y);
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ImVec2 bot_right(top_left.x + ImGui::GetWindowSize().x, ImGui::GetCursorScreenPos().y + ImGui::GetFrameHeight());
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//ImU32 color = ImGui::ColorConvertFloat4ToU32(ImVec4(0.1f, 0.3f, 0.8f, 1.0f));
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ImU32 color = ImGui::ColorConvertFloat4ToU32(ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
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ImGui::GetWindowDrawList()->AddRectFilled(top_left, bot_right, color);
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ImGuiExt::TextCentered(title.c_str());
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}
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void CompGui::RenderTagComp(TagComponent& comp)
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{
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DrawTitle("Tag Component");
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(3.0f, ImGui::GetStyle().ItemSpacing.y));
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const int BUFFER_SIZE = 256;
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static char buffer[BUFFER_SIZE] = "";
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ImGui::Text("Tag Info");
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ImGui::SameLine();
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strcpy(buffer, comp.Info.c_str());
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ImGui::InputText("##Tag", buffer, BUFFER_SIZE);
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comp.Info = buffer;
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ImGui::PopStyleVar();
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}
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/// This code taken from the Hazel engine
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/// https://github.com/TheCherno/Hazel/blob/master/Hazelnut/src/Panels/SceneHierarchyPanel.cpp
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void CompGui::RenderTransformComp(TransformComponent& comp)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, ImGui::GetStyle().ItemSpacing.y + 10.0f));
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DrawTitle("Transform Component");
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ImGui::PopStyleVar();
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ImGuiExt::Vec2Control("Translation", comp.Position, 0.0f, 85.0f);
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glm::vec3 rotation = glm::degrees(comp.Rotation);
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//ImGuiExt::Vec3Control("Rotation", rotation, 0.0f, 85.0f);
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ImGuiExt::FloatControl("Rotation", rotation.z, 0.0f, 85.0f);
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comp.Rotation = glm::radians(rotation);
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ImGuiExt::Vec2Control("Scale", comp.Scale, 1.0f, 85.0f);
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}
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void CompGui::RenderVelocityComp(VelocityComponent& comp)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, ImGui::GetStyle().ItemSpacing.y + 10.0f));
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DrawTitle("Velocity Component");
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ImGui::PopStyleVar();
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ImGuiExt::Vec2Control("Velocity", comp.Velocity, 0.0f, 85.0f);
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}
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void CompGui::RenderCameraComp(CameraComponent& comp)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, ImGui::GetStyle().ItemSpacing.y + 10.0f));
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DrawTitle("Camera Component");
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ImGui::PopStyleVar();
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glm::vec3 pos = comp.Camera.GetPosition();
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if (ImGuiExt::Vec2Control("Position", pos))
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{
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comp.Camera.SetPosition(pos);
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}
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float rot = comp.Camera.GetRotation();
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ImGui::Text("Rotation Angle: ");
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ImGui::SameLine();
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if (ImGui::DragFloat("##rotation", &rot, 0.5f, 0.0f, 360.0f))
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{
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comp.Camera.SetRotation(rot);
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}
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}
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}} |