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88 lines
2.9 KiB
Plaintext
88 lines
2.9 KiB
Plaintext
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Build System:
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☐ Add a build option to do a build without the editor
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Core:
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☐ Add log settings to the state file
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✔ Add run modes (Editor, Game, Test) to state file @done (9/15/2021, 7:27:03 PM)
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✔ Add run mode interface class @done (9/15/2021, 8:22:35 PM)
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Graphics:
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✔ Decide on a font/text rendering system @done (9/7/2021, 1:39:53 PM)
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✔ Add FreeType to the project @done (9/7/2021, 2:23:13 PM)
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✔ Add a new class for font loading/management and text rendering @done (9/7/2021, 3:57:08 PM)
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✔ Make the text renderer smarter about breaking up words on multiple lines @low @done (9/8/2021, 2:23:03 PM)
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✔ Implement the Image creation methods @done (9/9/2021, 2:50:20 PM)
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✔ Implement Render to Texture @done (9/15/2021, 7:00:33 PM)
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GUI:
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✔ Dear ImGui class with basic initialization @done (9/10/2021, 1:42:19 PM)
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✔ Debug log window @done (9/10/2021, 4:44:48 PM)
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✔ Add key to show debug log window @done (9/13/2021, 6:47:44 PM)
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☐ Add checkboxes to disable log categories and levels
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☐ Add LUA Console window
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Input:
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✔ Port over the Element2D input system and adjust it to use glfw @done (9/8/2021, 8:20:07 PM)
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✔ Add the InputManager to the core @done (9/9/2021, 2:57:06 PM)
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Audio:
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Scripting:
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Script Managment class:
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☐ Manage LUA states
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☐ Initialize new scripts
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Interface Class:
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☐ Provide Methods that give access to the C++ code
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Game:
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☐ Implement Run Mode interface class
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☐ Load game project data
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☐ Manage list of scenes
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☐ Manage global scripts
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☐ Handle Events from the core
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Scene:
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☐ Manage scene scripts
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☐ Manage game objects in scene
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Manage list of Regions:
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☐ Track which regions should be loaded
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Region:
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☐ List of renderable images for each layer
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Game Object:
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☐ List of components
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Components:
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☐ Transform
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☐ Image
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☐ Animation Controller
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Animations:
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☐ Animated Sprite class
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Editor:
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☐ Implement Run Mode interface class
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☐ Reference raw asset files in a "content" folder
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Asset Pipeline:
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☐ Read through the contents folder and generate asset files in a custom format (useable by the engine)
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Tester:
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- A special class that is used to unit-test features of the engine
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☐ Implement Run Mode interface class
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☐ Needs a timer to keep track of how long a test has run
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☐ Main Tick method should use the timer to determine when to switch to the next test
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☐ Add function for testing render to Texture
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☐ Add function for testing input
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☐ Add function for testing text rendering
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☐ Add function for testing shape drawing
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☐ Add function for testing image drawing
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