Adds base code from the bevy getting started guide

master
Joey Pollack 2 years ago
parent 7cbd97e413
commit b53580c13e

@ -0,0 +1,67 @@
use bevy::prelude::*;
pub struct GamePlugin;
impl Plugin for GamePlugin
{
fn build(&self, app: &mut App)
{
app.insert_resource(GreetTimer(Timer::from_seconds(2.0, TimerMode::Repeating)))
.add_systems(Startup, add_people)
.add_systems(Update, (hello_world, (update_people, greet_people).chain()));
}
}
#[derive(Resource)]
struct GreetTimer(Timer);
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Name(String);
fn add_people(mut commands: Commands)
{
commands.spawn((Person, Name("Elaina Proctor".to_string())));
commands.spawn((Person, Name("Renzo Hume".to_string())));
commands.spawn((Person, Name("Zayna Nieves".to_string())));
}
// Just reading the timer in this one since greet_people already ticks it
// We could use ().chain() to force hello_world to happen after greet_people
// so the print out is always on the same frame.
fn hello_world(timer: ResMut<GreetTimer>,)
{
if timer.0.finished()
{
println!("hello world!");
}
}
fn greet_people(time: Res<Time>, mut timer: ResMut<GreetTimer>, query: Query<&Name, With<Person>>)
{
// update our timer with the time elapsed since the last update
// if that caused the timer to finish, we say hello to everyone
if timer.0.tick(time.delta()).just_finished()
{
for name in &query
{
println!("hello {}!", name.0);
}
}
}
fn update_people(mut query: Query<&mut Name, With<Person>>)
{
for mut name in &mut query
{
if name.0 == "Elaina Proctor"
{
name.0 = "Elaina Hume".to_string();
break; // We dont need to change any other names
}
}
}

@ -1,7 +1,14 @@
use bevy::prelude::*;
mod game_plugin;
use game_plugin::GamePlugin;
fn main()
{
println!("Hello, world!");
App::new()
.add_plugins((DefaultPlugins, GamePlugin))
.run();
}

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