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c586c87afe
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c586c87afe | 2 years ago |
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dcbd33e136 | 2 years ago |
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9d0a79f2fd | 2 years ago |
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@ -0,0 +1,11 @@
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[package]
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name = "core"
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description = "The Core Module For the Game"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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bevy = { workspace = true }
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@ -0,0 +1,63 @@
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use bevy::prelude::*;
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use crate::movement::{MovementPlugin, Velocity};
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pub struct CorePlugin;
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impl Plugin for CorePlugin
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{
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fn build(&self, app: &mut App)
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{
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app.add_plugins(MovementPlugin)
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.add_systems(Startup, setup);
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}
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}
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fn setup(mut commands: Commands, server: Res<AssetServer>, mut ambient_light: ResMut<AmbientLight>)
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{
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ambient_light.brightness = 200.0;
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// CAMERA
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(0.0, 0.0, -25.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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// LIGHT
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 2_000_000.0,
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range: 100.0,
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radius: 10.0,
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..default()
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},
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transform: Transform::from_xyz(0.0, 5.0, -5.0),
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..default()
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});
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// BRICK
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let brick_handle: Handle<Scene> = server.load("brick.glb#Scene0");
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commands.spawn(SceneBundle {
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scene: brick_handle,
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transform: Transform::from_xyz(0.0, 8.0, 0.0),
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.. default()
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});
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// BALL
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let ball_handle: Handle<Scene> = server.load("ball.glb#Scene0");
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commands.spawn((SceneBundle {
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scene: ball_handle,
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transform: Transform::from_xyz(0.0, -7.75, 0.0),
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..default()
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},
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Velocity::new(0.5, 0.5, 0.0)));
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// PADDLE
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let paddle_handle: Handle<Scene> = server.load("paddle.glb#Scene0");
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commands.spawn(SceneBundle {
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scene: paddle_handle,
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transform: Transform::from_xyz(0.0, -8.0, 0.0),
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..default()
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});
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}
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@ -0,0 +1,4 @@
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pub mod core;
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pub mod movement;
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@ -0,0 +1,39 @@
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use bevy::prelude::*;
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pub struct MovementPlugin;
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impl Plugin for MovementPlugin
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{
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fn build(&self, app: &mut App)
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{
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app.add_systems(Update, update_movement);
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}
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}
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#[derive(Component)]
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pub struct Velocity(Vec3);
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impl Default for Velocity
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{
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fn default() -> Self
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{
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Self { 0: Vec3::new(0.0, 0.0, 0.0)}
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}
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}
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impl Velocity
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{
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pub fn new(x: f32, y: f32, z: f32) -> Self{
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Self { 0: Vec3::new(x, y, z) }
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}
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}
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// SYSTEMS
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fn update_movement(mut moving_objects: Query<(&Velocity, &mut Transform)>, time: Res<Time>)
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{
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for (velocity, mut transform) in moving_objects.iter_mut()
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{
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transform.translation += velocity.0 * time.delta_seconds();
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}
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}
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@ -1,13 +1,13 @@
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use bevy::prelude::*;
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// extern crate hello;
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use hello::hello::HelloPlugin;
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// use hello::hello::HelloPlugin;
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use core::core::CorePlugin;
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fn main()
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{
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App::new()
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.add_plugins((DefaultPlugins, HelloPlugin))
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.add_plugins((DefaultPlugins, CorePlugin))
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.run();
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}
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