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35 lines
537 B
C++

#include "my_node.hpp"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
void MyNode::_bind_methods()
{
ClassDB::bind_method(D_METHOD("hello_node"), &MyNode::hello_node);
}
MyNode::MyNode()
{
}
MyNode::~MyNode()
{
}
// Override built-in methods with your own logic. Make sure to declare them in the header as well!
void MyNode::_ready()
{
}
void MyNode::_process(double delta)
{
}
void MyNode::hello_node()
{
UtilityFunctions::print("Hello GDExtension Node!");
}