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Nathan Franke 2 years ago committed by GitHub
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@ -4,17 +4,14 @@ GDExtension template that automatically builds into a self-contained addon for t
### Getting started: ### Getting started:
1. Clone this repository (or a new repository with this template) with submodules. 1. Clone this repository (or a new repository with this template) with submodules.
- `git clone --recurse-submodules https://github.com/nathanfranke/gdextension.git` \ - `git clone --recurse-submodules https://github.com/nathanfranke/gdextension.git`
- `cd gdextension` - `cd gdextension`
2. Update to the latest `godot-cpp`. 2. Update to the latest `godot-cpp`.
- `git submodule update --remote` - `git submodule update --remote`
2. Build a debug binary for the current platform. 2. Build a debug binary for the current platform.
- `scons` - `scons`
3. Import, edit, and play `project/` using Godot Engine 4+. 3. Import, edit, and play `project/` using Godot Engine 4+.
- Alternatively, run the project using the terminal. - `godot --path project/`
- Either alias an existing executable to godot4: `alias godot4="~/workspace/godot/bin/godot.linuxbsd.tools.x86_64"`
- Or, on Arch Linux, install `godot4-bin` from the AUR (`yay -S aur/godot4-bin`).
- Finally, `godot4 --path project/`
4. Check the output: 4. Check the output:
``` ```
Hello GDScript! Hello GDScript!

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