|
|
|
|
/******************************************************************************
|
|
|
|
|
* File - entity.h
|
|
|
|
|
* Author - Joey Pollack
|
|
|
|
|
* Date - 2022/05/23 (y/m/d)
|
|
|
|
|
* Mod Date - 2022/05/23 (y/m/d)
|
|
|
|
|
* Description - Provides functionality to work with world entities
|
|
|
|
|
******************************************************************************/
|
|
|
|
|
|
|
|
|
|
#ifndef LUNARIUM_ENTITY_H_
|
|
|
|
|
#define LUNARIUM_ENTITY_H_
|
|
|
|
|
|
|
|
|
|
#include <utils/uuid.h>
|
|
|
|
|
#include <utils/logger.h>
|
|
|
|
|
#include <entt/entt.hpp>
|
|
|
|
|
#include <world/world.h>
|
|
|
|
|
#include <assets/serializing/json_serializable.h>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
namespace lunarium // TODO: : public JSONSerializable
|
|
|
|
|
{
|
|
|
|
|
class Entity
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
Entity(World& w);
|
|
|
|
|
Entity(World& w, LUUID uuid, entt::entity handle = entt::null);
|
|
|
|
|
|
|
|
|
|
// These component methods are based on methods from the Hazel engine, written by Cherno
|
|
|
|
|
// https://github.com/TheCherno/Hazel/blob/dev/Hazel/src/Hazel/Scene/Entity.h
|
|
|
|
|
template<typename T, typename... Args>
|
|
|
|
|
T& AddComponent(Args&&... args)
|
|
|
|
|
{
|
|
|
|
|
if (HasComponent<T>())
|
|
|
|
|
{
|
|
|
|
|
Logger::Error(LogCategory::GAME_SYSTEM, "Entity already has component!");
|
|
|
|
|
return GetComponent<T>();
|
|
|
|
|
}
|
|
|
|
|
T& component = mWorld.GetEntityRegistry()->emplace<T>(mHandle, std::forward<Args>(args)...);
|
|
|
|
|
return component;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
|
T& GetComponent()
|
|
|
|
|
{
|
|
|
|
|
if (!HasComponent<T>())
|
|
|
|
|
{
|
|
|
|
|
Logger::Error(LogCategory::GAME_SYSTEM, "Entity does not have component!");
|
|
|
|
|
}
|
|
|
|
|
return mWorld.GetEntityRegistry()->get<T>(mHandle);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
|
bool HasComponent()
|
|
|
|
|
{
|
|
|
|
|
return mWorld.GetEntityRegistry()->all_of<T>(mHandle);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<typename T>
|
|
|
|
|
void RemoveComponent()
|
|
|
|
|
{
|
|
|
|
|
if (!HasComponent<T>())
|
|
|
|
|
{
|
|
|
|
|
Logger::Error(LogCategory::GAME_SYSTEM, "Entity does not have component!");
|
|
|
|
|
}
|
|
|
|
|
mWorld.GetEntityRegistry()->remove<T>(mHandle);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LUUID GetUUID() const;
|
|
|
|
|
|
|
|
|
|
bool HasChildren() const;
|
|
|
|
|
void AddChild(Entity* pChild);
|
|
|
|
|
|
|
|
|
|
// TODO: Move to base class
|
|
|
|
|
OpRes SaveToJSON(nlohmann::json& node);
|
|
|
|
|
OpRes LoadFromJSON(nlohmann::json& node);
|
|
|
|
|
OpRes IsNodeValid(nlohmann::json& node);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
LUUID mUUID;
|
|
|
|
|
entt::entity mHandle;
|
|
|
|
|
World& mWorld; // The world the entity is contained within
|
|
|
|
|
std::vector<Entity*> mChildren;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
void Init();
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif // LUNARIUM_ENTITY_H_
|