|
|
|
|
/******************************************************************************
|
|
|
|
|
* File - world.cpp
|
|
|
|
|
* Author - Joey Pollack
|
|
|
|
|
* Date - 2022/01/12 (y/m/d)
|
|
|
|
|
* Mod Date - 2022/01/20 (y/m/d)
|
|
|
|
|
* Description - Manages a game "world". A world is made up of regions which
|
|
|
|
|
* are subdivisions of the world. Each region contains: a set
|
|
|
|
|
* of images for the maps layers, a list of objects that spawn
|
|
|
|
|
* in this region and static collision data.
|
|
|
|
|
******************************************************************************/
|
|
|
|
|
|
|
|
|
|
#include "world.h"
|
|
|
|
|
#include <utils/logger.h>
|
|
|
|
|
#include <assets/types/script.h>
|
|
|
|
|
#include <assets/types/image.h>
|
|
|
|
|
#include <graphics/graphics.h>
|
|
|
|
|
#include <graphics/camera.h>
|
|
|
|
|
#include "entity.h"
|
|
|
|
|
|
|
|
|
|
namespace lunarium
|
|
|
|
|
{
|
|
|
|
|
// World::World(Camera* pCam, Sizei region_size, Sizei world_size)
|
|
|
|
|
// : mpCamera(pCam), mRegionSize(region_size), mpWorldScript(nullptr), mWorldSize(world_size)
|
|
|
|
|
// {
|
|
|
|
|
// mActiveRegion = { 0, 0 };
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
World::World()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void World::OnLoad()
|
|
|
|
|
{
|
|
|
|
|
// TODO: Call OnLoad in the world script and on each region script
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void World::OnUnload()
|
|
|
|
|
{
|
|
|
|
|
// TODO: Call OnUnLoad in the world script and on each region script
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void World::Update(float dt)
|
|
|
|
|
{
|
|
|
|
|
// TODO: Call Update in the world script and on each region script
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void World::Render(Graphics* pGraphics) const
|
|
|
|
|
{
|
|
|
|
|
// TODO: Call Render in the world script and on each region
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void World::RenderToTexture(Graphics* pGraphics, Image* pTexture) const
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
entt::registry* World::GetEntityRegistry()
|
|
|
|
|
{
|
|
|
|
|
return &mECSRegistry;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LUUID World::CreateEntity()
|
|
|
|
|
{
|
|
|
|
|
//Logger::Error(LogCategory::GAME_SYSTEM, "World::CreateEntity not implemented!");
|
|
|
|
|
Entity* new_ent = new Entity(*this);
|
|
|
|
|
|
|
|
|
|
if (mEntitiesByUUID.find(new_ent->GetUUID()) != mEntitiesByUUID.end())
|
|
|
|
|
{
|
|
|
|
|
Logger::Warn(LogCategory::GAME_SYSTEM, "UUID collision when creating new entity! UUID: %d", new_ent->GetUUID());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mEntitiesByUUID[new_ent->GetUUID()] = new_ent;
|
|
|
|
|
mEntities.push_back(new_ent);
|
|
|
|
|
return new_ent->GetUUID();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Entity* World::GetEntity(LUUID id)
|
|
|
|
|
{
|
|
|
|
|
if (mEntitiesByUUID.find(id) == mEntitiesByUUID.end())
|
|
|
|
|
{
|
|
|
|
|
Logger::Warn(LogCategory::GAME_SYSTEM, "Entity with id: %d not found.", id);
|
|
|
|
|
}
|
|
|
|
|
return mEntitiesByUUID[id];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned int World::GetNumEntities() const
|
|
|
|
|
{
|
|
|
|
|
return mEntities.size();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<Entity*>::iterator World::EntitiesBegin()
|
|
|
|
|
{
|
|
|
|
|
return mEntities.begin();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool World::EntitiesIsEnd(std::vector<Entity*>::iterator& iter)
|
|
|
|
|
{
|
|
|
|
|
return iter == mEntities.end();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|