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lunarium_OLD/src/core/core.cpp

470 lines
14 KiB
C++

/******************************************************************************
* File - core.cpp
* Author - Joey Pollack
* Date - 2021/08/30 (y/m/d)
* Mod Date - 2021/08/30 (y/m/d)
* Description - The Core Engine Class. Manages the engine components.
******************************************************************************/
#include "core.h"
#include "version.h"
#include "core_console.h"
#include <dearimgui/imgui.h>
#include <LunariumConfig.h>
#include <platform/terminal.h>
// Run modes
#include <run_modes/testbed/testbed.h>
#include <run_modes/editor/editor.h>
// Sub Systems
#include <platform/window.h>
#include <input/input_manager.h>
#include <graphics/opengl/glGraphics.h>
#include <gui/gui.h>
// #include <gui/logGui.h>
// #include <gui/luaConsole.h>
#include <scripting/script_manager.h>
#include <scripting/coreAPI.h>
namespace lunarium
{
Core* Core::mpInstance = nullptr;
Core::Core()
: mbIsInit(false), mpArgs(nullptr), mpWindow(nullptr), mpGraphics(nullptr), mpInput(nullptr),
mGUI(GUI::GetInstance()), mbMidRender(false), mbMidTextureRender(false), mpRunMode(nullptr), mbShowGuiDemo(false)
{
}
Core& Core::GetInstance()
{
if (!mpInstance)
{
mpInstance = new Core;
}
return *mpInstance;
}
////////////////////////////////////////////////////////////
// SHUTDOWN
////////////////////////////////////////////////////////////
void Core::Shutdown()
{
if (!mpInstance)
return;
Logger::Info(LogCategory::CORE, "Lunarium is shutting down!");
int x, y;
mpInstance->MainWindow().GetPosition(&x, &y);
mpInstance->mState.Display.WindowStartPosition.X = x;
mpInstance->mState.Display.WindowStartPosition.Y = y;
mpInstance->mpWindow->GetFramebufferSize(&mpInstance->mState.Display.WindowedSize.Width,
&mpInstance->mState.Display.WindowedSize.Height);
mpInstance->mpWindow->GetPosition(&mpInstance->mState.Display.WindowStartPosition.X,
&mpInstance->mState.Display.WindowStartPosition.Y);
mpInstance->mState.SaveToFile();
// Run Mode shuts down first
mpInstance->mpRunMode->Shutdown();
delete mpInstance->mpRunMode;
mpInstance->mpRunMode = nullptr;
// Shutdown subsystems
CoreAPI::FreeInstance();
ScriptManager::FreeInstance();
//LuaConsole::FreeInstance();
//LogGui::FreeInstance();
GUI::GetInstance().Shutdown();
GUI::FreeInstance();
mpInstance->mpInput->Shutdown();
delete mpInstance->mpInput;
mpInstance->mpInput = nullptr;
mpInstance->mpGraphics->Shutdown();
delete mpInstance->mpGraphics;
mpInstance->mpGraphics = nullptr;
mpInstance->mpWindow->Shutdown();
delete mpInstance->mpWindow;
mpInstance->mpWindow = nullptr;
delete mpInstance->mpArgs;
mpInstance->mpArgs = nullptr;
mpInstance->mbIsInit = false;
delete mpInstance;
mpInstance = nullptr;
}
////////////////////////////////////////////////////////////
// INITIALIZATION
////////////////////////////////////////////////////////////
void Core::Initialize(int argc, char** argv)
{
if (mbIsInit)
{
return;
}
// Setup the log system
mMasterLogFile.open("Lunarium_Master.log", std::ios_base::app);
mMasterLogFile << "\n\n";
mErrorLogFile.open("Lunarium_Errors.log", std::ios_base::app);
mGraphicsLogFile.open("Lunarium_Graphics.log", std::ios_base::app);
mErrorLogFile << "\n\n";
if (mMasterLogFile.is_open())
Logger::GetInstance()->AddListener(new FileListener(mMasterLogFile));
if (mErrorLogFile.is_open())
Logger::GetInstance()->AddListener(new FileListener(mErrorLogFile, LogLevel::ERROR | LogLevel::FATAL_ERROR));
if (mGraphicsLogFile.is_open())
Logger::GetInstance()->AddListener(new FileListener(mGraphicsLogFile, LogLevel::GRAPHICS_INTERNAL_DEBUG | LogLevel::GRAPHICS_INTERNAL_ERROR));
Logger::GetInstance()->SetAllowRepeats(true);
// Init the Debug log window
OpRes result;
mPanelIDs.CoreConsole = AddPanel(new CoreConsole);
Logger::Info(LogCategory::CORE, "Running Lunarium version %s", Version::GetVersion().ToString().c_str());
// Attempt to load the engine state file. This file should be placed in the same directory as the lunarium program.
if (Failed(State::CreateFromFile("engine_state.xml", mState)))
{
Logger::Warn(LogCategory::CORE, "Unable to load state file: engine_state.xml. Loading default state.");
mState = State::CreateDefault();
}
else
{
Logger::Info(LogCategory::CORE, "Loaded state file: engine_state.xml");
}
// Parse command line args -- None right now
std::vector<Args::SwitchDesc> sd;
mpArgs = new Args(argc, argv, '-', sd);
// Init Graphics/Window system
mpWindow = new Window;
result = mpWindow->Initialize(mState);
if (Failed(result))
{
Logger::Fatal(LogCategory::CORE,
"Could not initialize the Window system: %s", result.Description.c_str());
return;
}
if (RenderSystem::OPENGL == mState.Display.Renderer)
{
mpGraphics = new OglGraphics;
}
else if (RenderSystem::VULKAN == mState.Display.Renderer)
{
Logger::Fatal(LogCategory::CORE,
"Can not create Vulkan graphics system because it is not yet implemented. Must use OpenGL instead.");
return;
}
else
{
Logger::Fatal(LogCategory::CORE,
"Could not create graphics system: Unknown render framework specified.");
return;
}
// TODO: This should probably be based on a state setting instead
#ifdef _DEBUG
result = mpGraphics->Initialize(mpWindow);
#else
result = mpGraphics->Initialize(mpWindow, false);
#endif
if (Failed(result))
{
Logger::Fatal(LogCategory::CORE,
"Could not initialized the graphics system: %s", result.Description);
return;
}
mpGraphics->SetClearColor(Color(0.5f, 0.5f, 0.75f, 1.0f));
// INPUT
mpInput = new InputManager;
mpInput->Initialize(mpWindow);
// GUI
result = mGUI.Initialize(mpWindow->GetWindow());
if (Failed(result))
{
Logger::Warn(LogCategory::CORE,
"Could not initialized the main GUI system: %s", result.Description);
}
// SCRIPTING
ScriptManager& scriptMan = ScriptManager::GetInstance();
result = scriptMan.Initialize();
if (Failed(result))
{
Logger::Warn(LogCategory::CORE,
"Could not initialized the LUA script manager: %s", result.Description);
}
CoreAPI& capi = CoreAPI::GetInstance();
result = capi.Initialize(scriptMan);
if (Failed(result))
{
Logger::Warn(LogCategory::CORE,
"Could not initialized the LUA Core API: %s", result.Description);
}
// RUN MODE
const char* types[] = { "game", "editor", "test" };
Logger::Info(LogCategory::CORE, "Running in mode: %s", types[mState.Mode]);
if (RunMode::MODE_TEST == mState.Mode)
{
mpRunMode = new TestBed;
}
else if (RunMode::MODE_EDITOR == mState.Mode)
{
#if BUILD_NO_EDITOR
Logger::Fatal(LogCategory::CORE, "The Editor is not available with this build");
return;
#else
mpRunMode = new editor::Editor;
FreePanel(mPanelIDs.CoreConsole); // Editor uses it's own console
#endif
}
// Initialize the Run Mode
if (Failed(mpRunMode->Initialize()))
{
Logger::Fatal(LogCategory::CORE,
"Could not initialize the Run Mode: %s", result.Description.c_str());
return;
}
mbIsInit = true;
}
bool Core::IsInit() const
{
return mbIsInit;
}
const State& Core::GetState() const
{
return mState;
}
void Core::SignalShutdown()
{
mpWindow->SetShouldCloseFlag(true);
}
////////////////////////////////////////////////////////////
// GAME LOOP
////////////////////////////////////////////////////////////
void Core::RunGameLoop()
{
mFrameCounter.Reset();
// TODO: Init frame counter
while (!mpWindow->ShouldWindowClose())
{
mFrameCounter.NewFrame();
// Display FPS in window title for now
std::string title = "Lunarium - FPS: ";
title += std::to_string(mFrameCounter.GetFrameData().CurrentFPS);
glfwSetWindowTitle(mpWindow->GetWindow(), title.c_str());
// Get pointers to gui panels
CoreConsole* con = (CoreConsole*)mPanels[mPanelIDs.CoreConsole];
// Poll input
Window::PollEvents();
auto keyEvents = mpInput->PollKeys();
if (!ImGui::GetIO().WantCaptureKeyboard)
{
// Send key events
for (int i = 0; i < keyEvents.KeysPressed.size(); i++)
{
mpRunMode->OnKeyPress(keyEvents.KeysPressed[i]);
}
for (int i = 0; i < keyEvents.KeysReleased.size(); i++)
{
mpRunMode->OnKeyRelease(keyEvents.KeysReleased[i]);
}
}
else
{
// Check if there is a new LUA command
std::string command;
if (con && con->GetNewCommand(command))
{
// Logger::Debug(LogCategory::SCRIPTING, "New LUA command: %s", command.c_str());
OpRes result = ScriptManager::RunScript(command.c_str());
if (Failed(result))
{
Logger::Error(LogCategory::SCRIPTING, result.Description.c_str());
}
}
}
// UPDATE game state
mpRunMode->OnTick(mFrameCounter.GetFrameData().LastFrameTime);
// DEBUG PANELS
if (Core::Input().IsKeyPressed(KeyCode::F2, true) && con)
{
con->SetOpen(!con->IsOpen());
}
if (Core::Input().IsKeyPressed(KeyCode::F3, true))
{
mbShowGuiDemo = !mbShowGuiDemo;
}
// RENDER
if (mbMidTextureRender)
{
Logger::Warn(LogCategory::CORE, "Render to texture was not ended!");
EndRenderToTexture();
}
mGUI.NewFrame();
mpGraphics->BeginDraw();
mbMidRender = true;
// Gui windows
if (con)
{
con->DoFrame();
}
if (mbShowGuiDemo)
{
mGUI.ShowDemoWindow(mbShowGuiDemo);
}
// Run mode
mpRunMode->OnRender(mpGraphics);
// END RENDER
mGUI.EndFrame();
mpGraphics->EndDraw();
mbMidRender = false;
}
}
OpRes Core::BeginRenderToTexture(int id)
{
if (mbMidRender)
{
return OpRes::Fail("Can not switch render targets in the middle of rendering");
}
mbMidTextureRender = true;
mpGraphics->BeginDraw(id);
return OpRes::OK();
}
Image* Core::EndRenderToTexture()
{
if (!mbMidTextureRender)
{
return nullptr;
}
mbMidTextureRender = false;
return mpGraphics->EndDraw();
}
////////////////////////////////////////////////////////////
// STATIC INTERFACE
////////////////////////////////////////////////////////////
Window& Core::MainWindow()
{
return *mpInstance->mpWindow;
}
IGraphics& Core::Graphics()
{
return *mpInstance->mpGraphics;
}
InputManager& Core::Input()
{
return *mpInstance->mpInput;
}
////////////////////////////////////////////////////////////
// HELPERS
////////////////////////////////////////////////////////////
uint32_t Core::AddPanel(gui::Panel* p)
{
mPanels.push_back(p);
return mPanels.size() - 1;
}
void Core::FreePanel(uint32_t id)
{
delete mPanels[id];
mPanels[id] = nullptr;
}
CoreLogListener::CoreLogListener(uint32_t acceptedLogLevels, uint32_t acceptedLogCategories, const char* myName)
: LogListener(acceptedLogLevels, acceptedLogCategories, myName)
{
}
bool CoreLogListener::Log(LogMessage& message)
{
if (!LevelIsSet(message.LogLevel) ||
!CategoryIsSet(message.LogCategory))
return false;
std::cout << std::endl;
switch (message.LogLevel)
{
case LogLevel::GRAPHICS_INTERNAL_ERROR:
case LogLevel::FATAL_ERROR:
case LogLevel::ERROR:
std::cout << Terminal::Color(TermColor::TC_RED); break;
case LogLevel::WARNING: std::cout << Terminal::Color(TermColor::TC_YELLOW); break;
case LogLevel::INFO: std::cout << Terminal::Color(TermColor::TC_GREEN); break;
case LogLevel::DEBUG: std::cout << Terminal::Color(TermColor::TC_BLUE); break;
case LogLevel::TRACE: std::cout << Terminal::Color(TermColor::TC_CYAN); break;
case LogLevel::GRAPHICS_INTERNAL_DEBUG: break;
}
std::cout << Logger::TimeStamp() << Logger::GetCategoryName(message.LogCategory)
<< Logger::GetLevelName(message.LogLevel) << message.Message << Terminal::Color(TermColor::TC_DEFAULT) << std::flush;
return true;
}
}