Adds beginnings of the style guide

Refactors file and folder names to conform to the style guide
core_refactor
Joey Pollack 4 years ago
parent c7928af683
commit b42b0c69a0

@ -63,10 +63,10 @@ set(LUNARIUM_SRC
"src/utils/stb/stb_image_write.cpp" "src/utils/stb/stb_image_write.cpp"
"src/utils/stb/stb_image.cpp" "src/utils/stb/stb_image.cpp"
"src/utils/args.cpp" "src/utils/args.cpp"
"src/utils/binaryFileBuffer.cpp" "src/utils/binary_file_buffer.cpp"
"src/utils/frameCounter.cpp" "src/utils/frame_counter.cpp"
"src/utils/helpers.cpp" "src/utils/helpers.cpp"
"src/utils/highResTimer.cpp" "src/utils/high_resolution_timer.cpp"
"src/utils/logger.cpp" "src/utils/logger.cpp"
"src/utils/op_res.cpp" "src/utils/op_res.cpp"
"src/platform/window.cpp" "src/platform/window.cpp"
@ -74,11 +74,11 @@ set(LUNARIUM_SRC
"src/graphics/opengl/glGraphics.cpp" "src/graphics/opengl/glGraphics.cpp"
"src/graphics/opengl/glText.cpp" "src/graphics/opengl/glText.cpp"
"src/graphics/opengl/glShader.cpp" "src/graphics/opengl/glShader.cpp"
"src/graphics/internalFont.cpp" "src/internal_data/internal_font.cpp"
"src/internal_data/dataManager.cpp" "src/internal_data/data_manager.cpp"
"src/input/keyboard.cpp" "src/input/keyboard.cpp"
"src/input/inputManager.cpp" "src/input/input_manager.cpp"
"src/scripting/scriptManager.cpp" "src/scripting/script_manager.cpp"
"src/scripting/coreAPI.cpp" "src/scripting/coreAPI.cpp"
) )

@ -0,0 +1,10 @@
file and folder names should be all lower-case using underscores to separate words (snake case) (ex: run_mode.h, simple_render_scene.cpp)
All variables should be snake case (lower-case with underscores to separate words)
All method names should be pascal case (no underscores and each word capitalized ex: GetUserName())
All class and struct names should be pascal case (no underscores and each word capitalized ex: GetUserName())
All methods should be defined in a .cpp (no inline methods in headers)
Class member variables should start with m (ex: mUserName)
Struct member variables should NOT start with m (ex: UserName)

@ -22,12 +22,12 @@
// Sub Systems // Sub Systems
#include <platform/window.h> #include <platform/window.h>
#include <input/inputManager.h> #include <input/input_manager.h>
#include <graphics/opengl/glGraphics.h> #include <graphics/opengl/glGraphics.h>
#include <gui/gui.h> #include <gui/gui.h>
// #include <gui/logGui.h> // #include <gui/logGui.h>
// #include <gui/luaConsole.h> // #include <gui/luaConsole.h>
#include <scripting/scriptManager.h> #include <scripting/script_manager.h>
#include <scripting/coreAPI.h> #include <scripting/coreAPI.h>
namespace lunarium namespace lunarium

@ -16,7 +16,7 @@
#include <gui/panel_defs.h> #include <gui/panel_defs.h>
#include <utils/logger.h> #include <utils/logger.h>
#include <utils/args.h> #include <utils/args.h>
#include <utils/frameCounter.h> #include <utils/frame_counter.h>
namespace lunarium namespace lunarium
{ {

@ -10,7 +10,7 @@
#define RUN_MODE_H_ #define RUN_MODE_H_
#include <utils/op_res.h> #include <utils/op_res.h>
#include <input/inputManager.h> #include <input/input_manager.h>
#include <input/keyboard.h> #include <input/keyboard.h>
namespace lunarium namespace lunarium

@ -10,7 +10,7 @@
#include "defaultShaders.h" #include "defaultShaders.h"
#include <platform/window.h> #include <platform/window.h>
#include <assets/types/image.h> #include <assets/types/image.h>
#include "../openFontData.h" #include <internal_data/data_headers/open_font.h>
#include <utils/logger.h> #include <utils/logger.h>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
@ -32,7 +32,7 @@ namespace lunarium
if (type == GL_DEBUG_TYPE_ERROR) if (type == GL_DEBUG_TYPE_ERROR)
{ {
Logger::GIInfo(LogCategory::GRAPHICS, Logger::GIError(LogCategory::GRAPHICS,
"%s (type: %s, source: %s, severity: %s), message: %s", "%s (type: %s, source: %s, severity: %s), message: %s",
(type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""),
OglGraphics::mDebugMsgSources[source].c_str(), OglGraphics::mDebugMsgSources[source].c_str(),

@ -9,7 +9,7 @@
******************************************************************************/ ******************************************************************************/
#include <platform/window.h> #include <platform/window.h>
#include "inputManager.h" #include "input_manager.h"
#include <gui/gui.h> #include <gui/gui.h>
#include <utils/logger.h> #include <utils/logger.h>
#include <cstring> #include <cstring>

@ -1,6 +1,6 @@
/****************************************************************************** /******************************************************************************
* File - InputManager.h * File - input_manager.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2019/11/14 (y/m/d) * Date - 2019/11/14 (y/m/d)
* Mod Date - 2021/09/08 (y/m/d) * Mod Date - 2021/09/08 (y/m/d)

@ -14,7 +14,7 @@
#include <map> #include <map>
#include <string> #include <string>
#include <platform/keyCodes.h> #include <platform/key_codes.h>
namespace lunarium namespace lunarium
{ {

@ -7,7 +7,7 @@
* UI sounds etc.. * UI sounds etc..
******************************************************************************/ ******************************************************************************/
#include "dataManager.h" #include "data_manager.h"
#include <core/core.h> #include <core/core.h>
#include <graphics/graphics.h> #include <graphics/graphics.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - dataManager.h * File - data_manager.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/12/01 (y/m/d) * Date - 2021/12/01 (y/m/d)
* Mod Date - 2021/12/01 (y/m/d) * Mod Date - 2021/12/01 (y/m/d)

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - InternalFont.h * File - Internal_font.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2020/01/08 (y/m/d) * Date - 2020/01/08 (y/m/d)
* Mod Date - 2021/09/07 (y/m/d) * Mod Date - 2021/09/07 (y/m/d)
@ -7,9 +7,9 @@
* *
******************************************************************************/ ******************************************************************************/
#include "internalFont.h" #include "internal_font.h"
#include "openFontData.h" #include "data_headers/open_font.h"
#include "robotoFontData.h" #include "data_headers/roboto_font.h"
#include <utils/logger.h> #include <utils/logger.h>
#include <fstream> #include <fstream>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - InternalFont.h * File - internal_font.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2020/01/08 (y/m/d) * Date - 2020/01/08 (y/m/d)
* Mod Date - 2020/01/08 (y/m/d) * Mod Date - 2020/01/08 (y/m/d)

@ -1,4 +1,4 @@
add_library(assets assetManager.cpp types/asset.cpp types/image.cpp loaders/assetIndex.cpp) add_library(assets asset_manager.cpp types/asset.cpp types/image.cpp loaders/asset_index.cpp)
# add utils # add utils
target_link_directories(assets target_link_directories(assets

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - assetManager.h * File - asset_manager.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/10/25 (y/m/d) * Date - 2021/10/25 (y/m/d)
* Mod Date - 2021/10/25 (y/m/d) * Mod Date - 2021/10/25 (y/m/d)
@ -9,6 +9,8 @@
#ifndef ASSET_MANAGER_H_ #ifndef ASSET_MANAGER_H_
#define ASSET_MANAGER_H_ #define ASSET_MANAGER_H_
#include <utils/op_res.h>
#include <vector> #include <vector>
#include <map> #include <map>
#include <string> #include <string>

@ -1,23 +0,0 @@
/******************************************************************************
* File - definitions.h
* Author - Joey Pollack
* Date - 2021/09/14 (y/m/d)
* Mod Date - 2021/09/14 (y/m/d)
* Description - Common graphics definitions
******************************************************************************/
#ifndef ASSETS_DEFINITIONS_H_
#define ASSETS_DEFINITIONS_H_
namespace lunarium
{
enum ImageFormat
{
RGB,
RGBA,
BGR,
BGRA
};
}
#endif // ASSETS_DEFINITIONS_H_

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - assetIndex.h * File - asset_index.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/10/25 (y/m/d) * Date - 2021/10/25 (y/m/d)
* Mod Date - 2021/10/25 (y/m/d) * Mod Date - 2021/10/25 (y/m/d)
@ -7,8 +7,8 @@
* the asset index by asset ID or name. * the asset index by asset ID or name.
******************************************************************************/ ******************************************************************************/
#include "assetIndex.h" #include "asset_index.h"
#include <utils/binaryFileBuffer.h> #include <utils/binary_file_buffer.h>
namespace lunarium namespace lunarium
{ {

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - assetIndex.h * File - asset_index.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/10/25 (y/m/d) * Date - 2021/10/25 (y/m/d)
* Mod Date - 2021/10/25 (y/m/d) * Mod Date - 2021/10/25 (y/m/d)
@ -10,11 +10,13 @@
#ifndef ASSET_INDEX_H_ #ifndef ASSET_INDEX_H_
#define ASSET_INDEX_H_ #define ASSET_INDEX_H_
#include <core/common_defs.h>
#include <core/types.h>
#include <utils/op_res.h>
#include <assets/types/asset.h>
#include <string> #include <string>
#include <map> #include <map>
#include <assets/types/asset.h>
#include <utils/op_res.h>
#include <core/types.h>
namespace lunarium namespace lunarium
{ {
@ -26,8 +28,8 @@ namespace lunarium
int32_t ID; int32_t ID;
std::string Name; std::string Name;
AssetType Type; AssetType Type;
std::string File; std::string File; // The data file the asset is stored in
int32_t Offset; u32 Offset; // The offset into the file at which the asset can be found
}; };
public: public:

@ -10,11 +10,19 @@
#ifndef IMAGE_H_ #ifndef IMAGE_H_
#define IMAGE_H_ #define IMAGE_H_
#include <assets/definitions.h>
#include "asset.h" #include "asset.h"
namespace lunarium namespace lunarium
{ {
enum ImageFormat
{
RGB,
RGBA,
BGR,
BGRA
};
class Image : public Asset class Image : public Asset
{ {
public: public:

@ -10,7 +10,7 @@
#include "console.h" #include "console.h"
#include <gui/dearimgui/imgui.h> #include <gui/dearimgui/imgui.h>
#include <core/core.h> #include <core/core.h>
#include <input/inputManager.h> #include <input/input_manager.h>
#include <cstring> #include <cstring>
#include <sstream> #include <sstream>
#include <iostream> #include <iostream>
@ -103,8 +103,8 @@ namespace lunarium
for (int i = 0; i < mMsgHistory.size(); i++) for (int i = 0; i < mMsgHistory.size(); i++)
{ {
if ((mMsgHistory[i].find("[OGL_DEBUG]") != std::string::npos && !mbOglDebug) if ((mMsgHistory[i].find("[GRAPHICS_INTERNAL_DEBUG]") != std::string::npos && !mbOglDebug)
|| (mMsgHistory[i].find("[INFO_VERBOSE]") != std::string::npos && !mbInfoVerbose)) || (mMsgHistory[i].find("[TRACE]") != std::string::npos && !mbInfoVerbose))
{ {
continue; continue;
} }

@ -14,7 +14,7 @@
#include <core/core.h> #include <core/core.h>
#include <assets/types/image.h> #include <assets/types/image.h>
#include <graphics/graphics.h> #include <graphics/graphics.h>
#include <internal_data/dataManager.h> #include <internal_data/data_manager.h>
#include <utils/stb/stb_image.h> #include <utils/stb/stb_image.h>
#include "dearimgui/imgui.h" #include "dearimgui/imgui.h"

@ -14,7 +14,7 @@
#include "dearimgui/imgui.h" #include "dearimgui/imgui.h"
#include "dearimgui/imgui_impl_glfw.h" #include "dearimgui/imgui_impl_glfw.h"
#include "dearimgui/imgui_impl_opengl3.h" #include "dearimgui/imgui_impl_opengl3.h"
#include <graphics/internalFont.h> #include <internal_data/internal_font.h>
namespace lunarium namespace lunarium
{ {

@ -8,7 +8,7 @@
#include "luaConsole.h" #include "luaConsole.h"
#include <core/core.h> #include <core/core.h>
#include <input/inputManager.h> #include <input/input_manager.h>
#include <window/window.h> #include <window/window.h>
#include <imgui.h> #include <imgui.h>
#include <imgui_impl_glfw.h> #include <imgui_impl_glfw.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - KeyCodes.h * File - key_codes.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2019/11/14 (y/m/d) * Date - 2019/11/14 (y/m/d)
* Mod Date - 2021/09/08 (y/m/d) * Mod Date - 2021/09/08 (y/m/d)

@ -6,10 +6,10 @@ set(EDITOR_SRC
"panel_manager.cpp" "panel_manager.cpp"
"project.cpp" "project.cpp"
"panels/about.cpp" "panels/about.cpp"
"panels/assetBrowser.cpp" "panels/asset_browser.cpp"
"panels/worldTree.cpp" "panels/world_tree.cpp"
"panels/worldView.cpp" "panels/world_view.cpp"
"panels/propertiesView.cpp" "panels/properties_view.cpp"
"contents/content_manager.cpp" "contents/content_manager.cpp"
"contents/editor_asset.cpp" "contents/editor_asset.cpp"
"contents/tile_map.cpp" "contents/tile_map.cpp"

@ -12,15 +12,15 @@
#include <core/core.h> #include <core/core.h>
#include <core/version.h> #include <core/version.h>
#include <utils/logger.h> #include <utils/logger.h>
#include <internal_data/dataManager.h> #include <internal_data/data_manager.h>
#include <gui/gui.h> #include <gui/gui.h>
#include <gui/dearimgui/imgui.h> #include <gui/dearimgui/imgui.h>
// Panels // Panels
#include "panels/worldTree.h" #include "panels/world_tree.h"
#include "panels/worldView.h" #include "panels/world_view.h"
#include "panels/propertiesView.h" #include "panels/properties_view.h"
#include "panels/assetBrowser.h" #include "panels/asset_browser.h"
// Tools // Tools
#include "tools/map_editor/map_editor.h" #include "tools/map_editor/map_editor.h"

@ -14,10 +14,10 @@
// Panels // Panels
#include "panels/about.h" #include "panels/about.h"
#include "panels/assetBrowser.h" #include "panels/asset_browser.h"
#include "panels/worldTree.h" #include "panels/world_tree.h"
#include "panels/worldView.h" #include "panels/world_view.h"
#include "panels/propertiesView.h" #include "panels/properties_view.h"
using namespace lunarium::gui; using namespace lunarium::gui;

@ -6,7 +6,7 @@
* Description - Browse and manage project assets * Description - Browse and manage project assets
******************************************************************************/ ******************************************************************************/
#include "assetBrowser.h" #include "asset_browser.h"
#include <gui/dearimgui/imgui.h> #include <gui/dearimgui/imgui.h>
#include <editor/editor.h> #include <editor/editor.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - assetBrowser.h * File - asset_browser.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/11/10 (y/m/d) * Date - 2021/11/10 (y/m/d)
* Mod Date - 2021/11/10 (y/m/d) * Mod Date - 2021/11/10 (y/m/d)

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - propertiesView.h * File - properties_view.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2022/01/26 (y/m/d) * Date - 2022/01/26 (y/m/d)
* Mod Date - 2022/01/26 (y/m/d) * Mod Date - 2022/01/26 (y/m/d)
@ -7,7 +7,7 @@
* object. * object.
******************************************************************************/ ******************************************************************************/
#include "propertiesView.h" #include "properties_view.h"
#include <gui/dearimgui/imgui.h> #include <gui/dearimgui/imgui.h>
#include <editor/editor.h> #include <editor/editor.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - propertiesView.h * File - properties_view.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2022/01/26 (y/m/d) * Date - 2022/01/26 (y/m/d)
* Mod Date - 2022/01/26 (y/m/d) * Mod Date - 2022/01/26 (y/m/d)

@ -6,7 +6,7 @@
* Description - The tree view listing all objects in the world * Description - The tree view listing all objects in the world
******************************************************************************/ ******************************************************************************/
#include "worldTree.h" #include "world_tree.h"
#include <game/world/world.h> #include <game/world/world.h>
#include <gui/dearimgui/imgui.h> #include <gui/dearimgui/imgui.h>
#include <editor/editor.h> #include <editor/editor.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - worldTree.h * File - world_tree.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/11/04 (y/m/d) * Date - 2021/11/04 (y/m/d)
* Mod Date - 2021/11/04 (y/m/d) * Mod Date - 2021/11/04 (y/m/d)

@ -6,7 +6,7 @@
* Description - A rendered view of the world * Description - A rendered view of the world
******************************************************************************/ ******************************************************************************/
#include "worldView.h" #include "world_view.h"
#include <utils/logger.h> #include <utils/logger.h>
#include <game/world/world.h> #include <game/world/world.h>
#include <gui/dearimgui/imgui.h> #include <gui/dearimgui/imgui.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - worldView.h * File - world_view.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2022/01/26 (y/m/d) * Date - 2022/01/26 (y/m/d)
* Mod Date - 2022/01/26 (y/m/d) * Mod Date - 2022/01/26 (y/m/d)

@ -11,7 +11,7 @@
#include <gui/panel.h> #include <gui/panel.h>
#include <core/types.h> #include <core/types.h>
#include <utils/highResTimer.h> #include <utils/high_resolution_timer.h>
#include <map> #include <map>
namespace lunarium { class Image; } namespace lunarium { class Image; }

@ -1,6 +1,6 @@
add_library(testbed testbed.cpp scenes/baseScene.cpp scenes/simpleRenderScene.cpp scenes/physicsScene.cpp) add_library(testbed testbed.cpp scenes/base_scene.cpp scenes/simple_render_scene.cpp scenes/physics_scene.cpp)
target_include_directories(testbed target_include_directories(testbed
PUBLIC "${PROJECT_BINARY_DIR}" PUBLIC "${PROJECT_BINARY_DIR}"

@ -6,7 +6,7 @@
* Description - The interface class for tester scenes * Description - The interface class for tester scenes
******************************************************************************/ ******************************************************************************/
#include "baseScene.h" #include "base_scene.h"
namespace lunarium namespace lunarium
{ {

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - baseScene.h * File - base_scene.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/10/27 (y/m/d) * Date - 2021/10/27 (y/m/d)
* Mod Date - 2021/10/27 (y/m/d) * Mod Date - 2021/10/27 (y/m/d)
@ -9,7 +9,7 @@
#ifndef BASE_SCENE_H_ #ifndef BASE_SCENE_H_
#define BASE_SCENE_H_ #define BASE_SCENE_H_
#include <input/inputManager.h> #include <input/input_manager.h>
#include <input/keyboard.h> #include <input/keyboard.h>
namespace lunarium namespace lunarium

@ -1,12 +1,12 @@
/****************************************************************************** /******************************************************************************
* File - physicsScene.h * File - physics_scene.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/10/27 (y/m/d) * Date - 2021/10/27 (y/m/d)
* Mod Date - 2021/10/27 (y/m/d) * Mod Date - 2021/10/27 (y/m/d)
* Description - Displays a scene that tests the Box2D physics system * Description - Displays a scene that tests the Box2D physics system
******************************************************************************/ ******************************************************************************/
#include "physicsScene.h" #include "physics_scene.h"
#include <core/core.h> #include <core/core.h>
#include <graphics/graphics.h> #include <graphics/graphics.h>
#include <utils/logger.h> #include <utils/logger.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - physicsScene.h * File - physics_scene.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/10/27 (y/m/d) * Date - 2021/10/27 (y/m/d)
* Mod Date - 2021/10/27 (y/m/d) * Mod Date - 2021/10/27 (y/m/d)
@ -9,7 +9,7 @@
#ifndef PHYSICS_SCENE_H_ #ifndef PHYSICS_SCENE_H_
#define PHYSICS_SCENE_H_ #define PHYSICS_SCENE_H_
#include "baseScene.h" #include "base_scene.h"
#include <box2d/box2d.h> #include <box2d/box2d.h>
namespace lunarium namespace lunarium

@ -1,17 +1,17 @@
/****************************************************************************** /******************************************************************************
* File - simpleRenderScene.cpp * File - simple_render_scene.cpp
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/10/27 (y/m/d) * Date - 2021/10/27 (y/m/d)
* Mod Date - 2021/10/27 (y/m/d) * Mod Date - 2021/10/27 (y/m/d)
* Description - Displays a simple scene that tests basic render features. * Description - Displays a simple scene that tests basic render features.
******************************************************************************/ ******************************************************************************/
#include "simpleRenderScene.h" #include "simple_render_scene.h"
#include <core/core.h> #include <core/core.h>
#include <utils/helpers.h> #include <utils/helpers.h>
#include <utils/logger.h> #include <utils/logger.h>
#include <graphics/graphics.h> #include <graphics/graphics.h>
#include <input/inputManager.h> #include <input/input_manager.h>
#include <assets/types/image.h> #include <assets/types/image.h>
#include <utils/stb/std_image_write.h> #include <utils/stb/std_image_write.h>
#include <utils/stb/stb_image.h> #include <utils/stb/stb_image.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - simpleRenderScene.h * File - simple_render_scene.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/10/27 (y/m/d) * Date - 2021/10/27 (y/m/d)
* Mod Date - 2021/10/27 (y/m/d) * Mod Date - 2021/10/27 (y/m/d)
@ -9,7 +9,7 @@
#ifndef SIMPLE_RENDER_SCENE_H_ #ifndef SIMPLE_RENDER_SCENE_H_
#define SIMPLE_RENDER_SCENE_H_ #define SIMPLE_RENDER_SCENE_H_
#include "baseScene.h" #include "base_scene.h"
#include <core/types.h> #include <core/types.h>
#include <string> #include <string>

@ -7,8 +7,8 @@
******************************************************************************/ ******************************************************************************/
#include "testbed.h" #include "testbed.h"
#include "scenes/simpleRenderScene.h" #include "scenes/simple_render_scene.h"
#include "scenes/physicsScene.h" #include "scenes/physics_scene.h"
#include <core/core.h> #include <core/core.h>
#include <utils/logger.h> #include <utils/logger.h>

@ -11,7 +11,7 @@
#include <core/run_mode.h> #include <core/run_mode.h>
#include <core/types.h> #include <core/types.h>
#include "scenes/baseScene.h" #include "scenes/base_scene.h"
namespace lunarium namespace lunarium
{ {

@ -9,7 +9,7 @@
******************************************************************************/ ******************************************************************************/
#include "coreAPI.h" #include "coreAPI.h"
#include "scriptManager.h" #include "script_manager.h"
#include <core/core.h> #include <core/core.h>
#include <utils/logger.h> #include <utils/logger.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - scriptManager.cpp * File - script_manager.cpp
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/08/30 (y/m/d) * Date - 2021/08/30 (y/m/d)
* Mod Date - 2021/09/02 (y/m/d) * Mod Date - 2021/09/02 (y/m/d)
@ -8,7 +8,7 @@
* history of errors that can be queried. * history of errors that can be queried.
******************************************************************************/ ******************************************************************************/
#include "scriptManager.h" #include "script_manager.h"
#include <utils/logger.h> #include <utils/logger.h>
#include <sstream> #include <sstream>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - scriptManager.h * File - script_manager.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/08/30 (y/m/d) * Date - 2021/08/30 (y/m/d)
* Mod Date - 2021/09/02 (y/m/d) * Mod Date - 2021/09/02 (y/m/d)

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - BinaryFileBuffer.cpp * File - binary_file_buffer.cpp
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2020/01/24 (y/m/d) * Date - 2020/01/24 (y/m/d)
* Mod Date - 2020/01/24 (y/m/d) * Mod Date - 2020/01/24 (y/m/d)
@ -8,7 +8,7 @@
* large files chunk by chunk. * large files chunk by chunk.
******************************************************************************/ ******************************************************************************/
#include "binaryFileBuffer.h" #include "binary_file_buffer.h"
#include <fstream> #include <fstream>
#include <string.h> #include <string.h>

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - BinaryFileBuffer.h * File - binary_file_buffer.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2020/01/24 (y/m/d) * Date - 2020/01/24 (y/m/d)
* Mod Date - 2020/01/24 (y/m/d) * Mod Date - 2020/01/24 (y/m/d)

@ -1,12 +1,12 @@
/****************************************************************************** /******************************************************************************
* File - FrameCounter.cpp * File - frame_counter.cpp
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/09/03 (y/m/d) * Date - 2021/09/03 (y/m/d)
* Mod Date - 2021/09/03 (y/m/d) * Mod Date - 2021/09/03 (y/m/d)
* Description - Tracks frame statistics * Description - Tracks frame statistics
******************************************************************************/ ******************************************************************************/
#include "frameCounter.h" #include "frame_counter.h"
#include <cstring> #include <cstring>
namespace lunarium namespace lunarium

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* File - FrameCounter.h * File - frame_counter.h
* Author - Joey Pollack * Author - Joey Pollack
* Date - 2021/09/03 (y/m/d) * Date - 2021/09/03 (y/m/d)
* Mod Date - 2021/09/03 (y/m/d) * Mod Date - 2021/09/03 (y/m/d)
@ -10,7 +10,7 @@
#define FRAME_COUNTER_H_ #define FRAME_COUNTER_H_
#include <stdint.h> #include <stdint.h>
#include "highResTimer.h" #include "high_resolution_timer.h"
namespace lunarium namespace lunarium
{ {

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* Filename: HighResTimer.cpp * Filename: high_resolution_timer.cpp
* Date: 12/06/2010 * Date: 12/06/2010
* Mod. Date: 03/21/2018 * Mod. Date: 03/21/2018
* Author: Joseph R. Pollack * Author: Joseph R. Pollack
@ -8,7 +8,7 @@
* does not include windows.h in the header. * does not include windows.h in the header.
******************************************************************************/ ******************************************************************************/
#include "highResTimer.h" #include "high_resolution_timer.h"
using std::chrono::high_resolution_clock; using std::chrono::high_resolution_clock;
using std::chrono::duration; using std::chrono::duration;

@ -1,5 +1,5 @@
/****************************************************************************** /******************************************************************************
* Filename: HighResTimer.h * Filename: high_resolution_timer.h
* Date: 12/06/2010 * Date: 12/06/2010
* Mod. Date: 03/21/2018 * Mod. Date: 03/21/2018
* Author: Joseph R. Pollack * Author: Joseph R. Pollack

@ -323,7 +323,7 @@ namespace lunarium
va_end(args); va_end(args);
} }
void Logger::GIInfo(uint32_t LogCategory, const char* message, ...) void Logger::GIError(uint32_t LogCategory, const char* message, ...)
{ {
va_list args; va_list args;
va_start(args, message); va_start(args, message);

@ -17,9 +17,9 @@
#include <map> #include <map>
#include <fstream> #include <fstream>
// TODO: Remove the dependence on HighResTimer.h // TODO: Remove the dependence on high_resolution_timer.h
// OR re-write HighResTimer with modern timer code // OR re-write HighResTimer with modern timer code
#include "highResTimer.h" #include "high_resolution_timer.h"
// Conflict with a region flag in wingdi.h // Conflict with a region flag in wingdi.h
#undef ERROR #undef ERROR
@ -170,7 +170,7 @@ namespace lunarium
static void Info(uint32_t LogCategory, const char* message, ...); static void Info(uint32_t LogCategory, const char* message, ...);
static void Debug(uint32_t LogCategory, const char* message, ...); static void Debug(uint32_t LogCategory, const char* message, ...);
static void Trace(uint32_t LogCategory, const char* message, ...); static void Trace(uint32_t LogCategory, const char* message, ...);
static void GIInfo(uint32_t LogCategory, const char* message, ...); static void GIError(uint32_t LogCategory, const char* message, ...);
static void GIDebug(uint32_t LogCategory, const char* message, ...); static void GIDebug(uint32_t LogCategory, const char* message, ...);
void Log_buff(uint32_t logCategory, uint32_t logLevel); void Log_buff(uint32_t logCategory, uint32_t logLevel);

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