Adds INFO_DEBUG as a default log Level

TODO files updated
Gui_Panel_Refactor
Joeyrp 4 years ago
parent 307892cb51
commit e05f3bb20a

@ -7,7 +7,7 @@ Core:
☐ Add log settings to the state file ☐ Add log settings to the state file
✔ Add run modes (Editor, Game, Test) to state file @done (9/15/2021, 7:27:03 PM) ✔ Add run modes (Editor, Game, Test) to state file @done (9/15/2021, 7:27:03 PM)
✔ Add run mode interface class @done (9/15/2021, 8:22:35 PM) ✔ Add run mode interface class @done (9/15/2021, 8:22:35 PM)
Read the window size and position on shutdown and write these to the state file Read the window size and position on shutdown and write these to the state file @done (2/8/2022, 4:39:37 PM)
Graphics: Graphics:
✔ Decide on a font/text rendering system @done (9/7/2021, 1:39:53 PM) ✔ Decide on a font/text rendering system @done (9/7/2021, 1:39:53 PM)
@ -22,7 +22,7 @@ Core:
☐ Allow DrawPolygon to add a texture to the polygon @low ☐ Allow DrawPolygon to add a texture to the polygon @low
✔ Refactor the drawing code to allow for rotation with cleaner code @high @done (10/29/2021, 8:36:24 PM) ✔ Refactor the drawing code to allow for rotation with cleaner code @high @done (10/29/2021, 8:36:24 PM)
✔ Test rotation of images @done (11/1/2021, 2:11:13 PM) ✔ Test rotation of images @done (11/1/2021, 2:11:13 PM)
☐ Fix line rotation @low ✔ Fix line rotation @low @done (2/8/2022, 4:39:25 PM)
✔ Add Roboto-Regular.ttf as an internal font @high @done (11/3/2021, 8:35:51 PM) ✔ Add Roboto-Regular.ttf as an internal font @high @done (11/3/2021, 8:35:51 PM)
✔ Allow an image size to be passed in for rendering to an image @high @done (2/3/2022, 4:07:33 PM) ✔ Allow an image size to be passed in for rendering to an image @high @done (2/3/2022, 4:07:33 PM)
@ -33,12 +33,14 @@ Core:
✔ Add key to show debug log window @done (9/13/2021, 6:47:44 PM) ✔ Add key to show debug log window @done (9/13/2021, 6:47:44 PM)
☐ Add checkboxes to disable log categories and levels ☐ Add checkboxes to disable log categories and levels
✔ Add LUA Console window @done (10/26/2021, 4:43:41 PM) ✔ Add LUA Console window @done (10/26/2021, 4:43:41 PM)
☐ Improve the interfaces for the Lua Editor and Console (partial transparancy for one thing) @high
FileBrowser: FileBrowser:
✔ Allow opening of listed directories @done (11/8/2021, 3:16:26 PM) ✔ Allow opening of listed directories @done (11/8/2021, 3:16:26 PM)
✔ Add indication that an item is directory @done (11/8/2021, 6:19:20 PM) ✔ Add indication that an item is directory @done (11/8/2021, 6:19:20 PM)
✔ Sort items by type (Directories should come first) @done (11/8/2021, 6:26:01 PM) ✔ Sort items by type (Directories should come first) @done (11/8/2021, 6:26:01 PM)
✔ Allow the user to type in a filename @done (11/9/2021, 3:26:16 PM) ✔ Allow the user to type in a filename @done (11/9/2021, 3:26:16 PM)
✔ Add a "New Directory" button @done (11/8/2021, 7:15:51 PM) ✔ Add a "New Directory" button @done (11/8/2021, 7:15:51 PM)
☐ Selected files should show up in the text box
Input: Input:
✔ Port over the Element2D input system and adjust it to use glfw @done (9/8/2021, 8:20:07 PM) ✔ Port over the Element2D input system and adjust it to use glfw @done (9/8/2021, 8:20:07 PM)

@ -208,10 +208,6 @@ namespace lunarium { namespace editor
ImGui::DockBuilderFinish(mDockSpaceID); ImGui::DockBuilderFinish(mDockSpaceID);
// Dock Panels // Dock Panels
// ImGui::DockBuilderDockWindow("World View",mDockZoneIDs[PanelDefaultDockZone::DDZ_CENTER]);
// ImGui::DockBuilderDockWindow("World Tree", mDockZoneIDs[PanelDefaultDockZone::DDZ_LEFT]);
// ImGui::DockBuilderDockWindow("Properties", mDockZoneIDs[PanelDefaultDockZone::DDZ_RIGHT]);
// ImGui::DockBuilderDockWindow("Asset Browser", mDockZoneIDs[PanelDefaultDockZone::DDZ_BOTTOM]);
for (auto iter = mPanels.begin(); iter != mPanels.end(); iter++) for (auto iter = mPanels.begin(); iter != mPanels.end(); iter++)
{ {
PanelDockZone dz = iter->second->GetDockZone(); PanelDockZone dz = iter->second->GetDockZone();

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