LUA code can be executed through the LUA console GUI window.
API methods added: SetWindowSize, Log.Gui_Panel_Refactor
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/******************************************************************************
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* File - coreAPI.cpp
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* Author - Joey Pollack
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* Date - 2021/09/23 (y/m/d)
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* Mod Date - 2021/09/23 (y/m/d)
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* Description - class with all static methods that expose core functionality to LUA
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* Need an init function that takes a reference to a LUA state so that it
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* can expose the static functions to LUA.
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******************************************************************************/
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#include "coreAPI.h"
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#include "scriptManager.h"
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#include <core/core.h>
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#include <utils/logger.h>
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namespace lunarium
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{
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CoreAPI* CoreAPI::mpInstance = nullptr;
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CoreAPI& CoreAPI::GetInstance()
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{
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if (mpInstance == nullptr)
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{
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mpInstance = new CoreAPI;
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}
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return *mpInstance;
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}
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void CoreAPI::FreeInstance()
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{
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delete mpInstance;
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mpInstance = nullptr;
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}
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OpRes CoreAPI::Initialize(ScriptManager& sman)
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{
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mCat = sman.mCat;
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// Register methods
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sman.mState["SetWindowSize"] = &CoreAPI::SetWindowSize;
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sman.mState["Log"] = &CoreAPI::Log;
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// return OpRes::Fail("CoreAPI::Initialize not implemented yet!");
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return OpRes::OK();
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}
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////////////////////////////////////////////////////////////
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// API
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////////////////////////////////////////////////////////////
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void CoreAPI::SetWindowSize(int w, int h)
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{
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Core::MainWindow().Resize(w, h);
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}
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void CoreAPI::Log(int level, const char* msg)
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{
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Logger::Log(mpInstance->mCat, level, msg);
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}
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}
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