Joeyrp
8ac5ef51d5
Editor manages window class IDs so tool windows cannot be docked with other tools or with the main editor window
4 years ago
Joey Pollack
145dd7095c
Fixed crash in editor mode (log listener not being removed because destructors not being called. Base class destructors MUST be virtual!)
4 years ago
Joeyrp
fed77546dc
Console behavior split into it's own base class (so that the Core and Editor can have different looking console panels).
4 years ago
Joeyrp
6e2f676f11
gui code refactored and moved into its own library
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the LuaConsole and LogGui have been merged into a single Console panel. The appearance looks good and the lua console part works. Still need to add the log history and log filter options.
4 years ago
Joeyrp
e05f3bb20a
Adds INFO_DEBUG as a default log Level
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TODO files updated
4 years ago
Joeyrp
307892cb51
Panel names, and dock zones are now retrievable from any panel
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Panel Manager uses a map to store the dock zone ids
4 years ago
Joeyrp
ed030afcea
Refactored MainPanel into the PanelManager instead (they both were basically doing the same job)
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Menu and status bar code refactored into Editor (This could become quite large may need another class to handle the menus)
Build script now accepts the g option to delete the imgui.ini file on build for testing.
4 years ago
Joeyrp
6b24ac4bc5
Programmatic docking proof-of-concept working
4 years ago
Joeyrp
6a6c6d42ab
Panel management code moved from Editor class into the PanelManager class
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WorldView panel does not currently show up because the dockspace is not fully set up yet.
4 years ago
Joeyrp
8444e45fb0
Program window now remembers it's last position on restart
4 years ago
Joey Pollack
99e07fb6e6
frame buffers now cleaned up on shutdown
4 years ago
Joey Pollack
10c773fce1
Framebuffer update linux build working
4 years ago
Joeyrp
7039b1e26b
Renderer now supports multiple arbitrarily sized frame buffers
4 years ago
Joeyrp
ca9d25073e
Map editor started
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Rendering transparancy to an image working
Saving randered images working
4 years ago
Joeyrp
3f7ae8aaa1
Main editor panel classes created, docked in default positions
4 years ago
Joeyrp
35dc183111
Editor moved into it's own namespace within lunarium
4 years ago
Joeyrp
bd63502601
Added world size (the number of regions in a world)
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The gird's 0, 0 index is now the center of the grid (so a 10, 10 grid goes from 4, 4 to -4, -4)
4 years ago
Joeyrp
fff5c18842
Grid container added
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World system started
4 years ago
Joeyrp
bc8f6d253f
Merge branch 'master' of ssh://guruofreason.com:21098/media/share1/root/repos/lunarium
4 years ago
Joeyrp
212545c67c
Non-filled box drawing method added to graphics system
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World system design started
4 years ago
Joey Pollack
d4e294789d
Fixed errors preventing a build on linux
4 years ago
Joeyrp
8ad6eb2880
File browser now using the internal data manager for all ui images
4 years ago
Joeyrp
bd07e17b12
Internal data manager working
4 years ago
Joeyrp
fda2264251
New project generation working
4 years ago
Joeyrp
9e6a15d08f
File Browser basic functionality working
4 years ago
Joeyrp
18ce0d4375
Updated the editor UI font
4 years ago
Joeyrp
97db356d66
Basic about window added, status bar added, docking seems to work correctly
4 years ago
Joeyrp
7c0eb5a77a
Main editor panel now sits on-top of the application window again. But this time the it uses the application window title-bar.
4 years ago
Joeyrp
4be5aa04b2
Main Editor window improved: No longer hiding the application window behind the imgui window. App window is now actually hidden (so no trailing when moving the editor panel).
4 years ago
Joeyrp
cd4f23b732
Main editor window working
4 years ago
Joeyrp
90afa2d908
Image rotation is working
4 years ago
Joeyrp
08adeb6b9d
Renderer code refactored to implement rotation in a cleaner way.
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Rectangle type refactored to only store the center point and the half width and half height.
Test code refactored to reflect these changes.
4 years ago
Joeyrp
f7c3663e18
Box rotation works correctly now. Code still pretty messy.
4 years ago
Joeyrp
00cd8a2b62
Box2D "hello world" example implemented. Graphics system does not support rotation yet.
4 years ago
Joeyrp
a42dc3c71a
Refactored the tester to use scene classes to for different testing functions
4 years ago
Joeyrp
a0584b652c
Reorganized source files
4 years ago
Joeyrp
7ca93ababf
Separated out assets and utils into their own libraries
4 years ago
Joeyrp
03fb715622
Asset Index loader implemented (can not test yet)
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Beginnings of asset pipeline designed
4 years ago
Joeyrp
5bd27e5f15
Fixed the "with editor" build setting in cmconfig.bat
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Debug GUI windows can no longer be collapsed
4 years ago
Joeyrp
5f56810e00
Recalling commands in the Lua Console now works without pressing escape.
4 years ago
Joeyrp
7628794d10
LuaConsole now retains input focus after pressing enter. But must press escape to use command recall.
4 years ago
Joeyrp
6a03409ae3
Fixed bug: LogGUI was being initialized twice causing it to hear log messages twice.
4 years ago
Joeyrp
f5aea4216f
LUA code can be executed through the LUA console GUI window.
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API methods added: SetWindowSize, Log.
4 years ago
Joeyrp
1ee5fe5b1f
beginnings of scriptManager added.
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Sol appears to be working.
4 years ago
Joeyrp
ba5a7f6064
Adds a setting to allow LUA console and Debug Log windows to to be unstuck from the window (probably useful for Editor run mode).
4 years ago
Joeyrp
4486eb8890
Debug log and LUA console gui windows implemented
4 years ago
Joeyrp
cc811b2a7e
Beginnings of the Tester Run Mode implemented
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Changed font loading to use binary buffers
4 years ago
Joeyrp
ffecb901d6
Flipped y axis of texture coord when drawing images
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added run mode system
beginning of Tester Run Mode class
4 years ago
Joeyrp
e0adc0dc28
Render to texture implemented - need to flip the resulting image vertically
4 years ago
Joeyrp
54982faa24
Fixed Input System
4 years ago
Joeyrp
b0142f3348
Added basic debug log window
4 years ago
Joey Pollack
84cb646512
ImGui Demo Window working. Build working on Linux.
4 years ago
Joeyrp
f61c3c7c47
basic gui class setup but the demo window does not render
4 years ago
Joeyrp
8f3524ae4e
Reorganized some files to avoid directly including glad/gl and glfw
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CreateImage method implemented
4 years ago
Joeyrp
9ad0276d3c
Moved some files around
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Input manager is ported and just needs to be used by the core
4 years ago
Joeyrp
f8d2df5007
Filled out the todo list a bit
4 years ago
Joeyrp
7919f34d01
Addsd the text renderer and internal font (Open-Sans.ttf)
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Some graphics testing code added to the core game loop
4 years ago
Joeyrp
6afa6d8505
Freetype added to the project (need to test in linux)
4 years ago
Joey Pollack
78e15c546e
fix errors that prevented building on linux systems
4 years ago
Joeyrp
1e40bacfb7
Real main file added
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Game loop shell implemented
4 years ago
Joeyrp
2c6b8eaa4c
OglGraphics mostly implemented but needs testing
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Fonts and text rendering not yet implemented
4 years ago
Joeyrp
a92e55ee01
Adds binary file buffer and the basics of the Window class
4 years ago
Joeyrp
6efe491453
Adds command line arguments processor
4 years ago
Joeyrp
28da7de122
Adds beginnings of the README
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Adds Version class for working with symantic versioning. Also pulls the project version from the LunariumConfig.h file and makes it accessible from any point in the project.
4 years ago
Joeyrp
81ee7e848c
Adds scripts for building and cleaning from the windows command line
4 years ago
Joeyrp
209ad6b3c0
Added glad2
4 years ago
Joeyrp
51c5bb7191
core file created
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engine state loading/saving implemented
4 years ago
Joey Pollack
6c18832de4
Utility files adjusted to work on linux
4 years ago
Joeyrp
fd424abd16
Added some utility files
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Tested to be working although INIFile is currently a windows-only utility and so is currently removed from the project (but still in the repo as it may be re-written to be cross-platform)
4 years ago
Joeyrp
c0c1a48e22
Base project setup
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Testing 3rd party dependencies
4 years ago