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lunarium_OLD/src/run_modes/editor/contents/definitions.h

37 lines
1.1 KiB
C++

/******************************************************************************
* File - definitions.h
* Author - Joey Pollack
* Date - 2022/02/24 (y/m/d)
* Mod Date - 2022/02/24 (y/m/d)
* Description - file for common defintions for the editor content system
******************************************************************************/
#ifndef EDITOR_ASSETS_DEFINITIONS_H_
#define EDITOR_ASSETS_DEFINITIONS_H_
#include <core/types.h>
namespace lunarium { namespace editor
{
// Allows tiles from multiple tilesets to be used in one map
// A tile ID of -1 will mean "no tile" and result in a transparent spot
// when rendered
struct TileRef
{
int TileSetID;
Vec2i TileIndex;
bool operator==(const TileRef& rhs) const { return this->TileSetID == rhs.TileSetID && this->TileIndex == rhs.TileIndex; }
bool operator!=(const TileRef& rhs) const { return !((*this) == rhs); }
};
enum AssetType
{
EATYPE_IMAGE,
EATYPE_TILE_SET,
EATYPE_TILE_MAP,
};
}}
#endif // EDITOR_ASSETS_DEFINITIONS_H_