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lunarium_OLD/src/run_modes/editor/project.h

61 lines
1.9 KiB
C++

/******************************************************************************
* File - project.h
* Author - Joey Pollack
* Date - 2021/11/09 (y/m/d)
* Mod Date - 2021/11/09 (y/m/d)
* Description - Manage data for a game project
******************************************************************************/
#ifndef PROJECT_H_
#define PROJECT_H_
#include <utils/op_res.h>
#include <string>
#include <vector>
#include <filesystem>
namespace lunarium { namespace editor
{
class ContentManager;
class World;
class Project
{
public:
Project();
/// location should NOT include the project file
[[nodiscard]] OpRes GenerateProject(std::string name, std::filesystem::path location);
/// location should be the full path including the project file
[[nodiscard]] OpRes LoadProject(std::filesystem::path location);
void UnloadCurrentProject();
void SaveProject();
bool IsLoaded() const;
const std::string& GetName() const;
std::filesystem::path GetRootDirectory() const;
std::filesystem::path GetContentDirectory() const;
std::filesystem::path GetAssetDirectory() const;
std::filesystem::path GetTrashDirectory() const;
// Convert an absolute path to a path relative to the project root
std::filesystem::path MakeRelativeToRoot(std::filesystem::path, bool include_root = false) const;
std::filesystem::path MakeRelativeToAssets(std::filesystem::path, bool include_root = false) const;
private:
bool mIsLoaded;
std::string mName;
std::filesystem::path mLocation;
ContentManager* mpContentManager;
std::vector<World*> mWorlds;
private:
void LoadContent();
std::filesystem::path MakeRelativeTo(std::filesystem::path p, std::filesystem::path rel_to, bool include_root) const;
};
}}
#endif // PROJECT_H_