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Joeyrp cc811b2a7e Beginnings of the Tester Run Mode implemented
Changed font loading to use binary buffers
4 years ago
docs Beginnings of the Tester Run Mode implemented 4 years ago
external Freetype added to the project (need to test in linux) 4 years ago
scripts Render to texture implemented - need to flip the resulting image vertically 4 years ago
src Beginnings of the Tester Run Mode implemented 4 years ago
test_data Flipped y axis of texture coord when drawing images 4 years ago
.gitignore Real main file added 4 years ago
.gitmodules Freetype added to the project (need to test in linux) 4 years ago
CMakeLists.txt Beginnings of the Tester Run Mode implemented 4 years ago
LICENSE Base project setup 4 years ago
LunariumConfig.h.in Adds binary file buffer and the basics of the Window class 4 years ago
README Adds beginnings of the README 4 years ago

README

# Lunarium
Lunarium is a cross-platform 2D game engine. It runs in windows and Linux. It's tested on Windows 10 and Ubuntu (Kubuntu).

# Building from source
Clone the repository with git and switch to the repository directory
```
    git clone https://github.com/`
    cd lunarium
```
## On Linux
Run the cmconfig.sh and then the build.sh. 
```
    ./sripts/cmconfig.sh
    ...
    ./scripts/build.sh
```
Note the scripts must be run from the root directory of the repo.
Finally you can use run.sh to run the program
```
    ./scripts/run.sh
```

## On Windows
Run the cmconfig.bat
```
    scripts\cmconfig.bat
```
From here you can navigate to the build directory and run the LUNARIUM.sln file to build and run from inside Visual Studio. Or you can use build.bat to build from the command line. If you build from visual studio be sure to copy the test_data directory into the same directory with Lunarium.exe before running.
```
    scripts\build.bat
```
Or for a Release build:
```
    scripts\build.bat r
```
Then you can run the program:
```
    build\Debug\Lunarium
```
OR
```
    build\Release\Lunarium
```