Commit Graph

  • 89ef728106 Upgrades project to Godot 4.3 dev Joey Pollack 2024-08-16 13:32:21 -0400
  • f7f4e22376 minor adjustments to debug logging master combat_refactor Joey Pollack 2024-08-16 13:20:54 -0400
  • 7044168b2e Adds debugging system Joey Pollack 2024-08-14 18:38:38 -0400
  • dcb3966d54 Adds monster and start of combat menu Joey Pollack 2024-08-12 20:13:07 -0400
  • 8c835b408a Player and enemy on screen Joey Pollack 2024-08-12 18:35:22 -0400
  • 6ecbd2e5a2 Continues work on battle system Joey Pollack 2024-08-12 12:08:59 -0400
  • 3cf39c7135 Combat sys refactor started, PlayerCharacter sys started Joey Pollack 2024-06-23 19:56:52 -0400
  • eb7cbf97d9 upgrades project to godot 4.2.2 Joey Pollack 2024-06-23 11:01:43 -0400
  • f41441e347 Partial refactor of the Combat system - Adds combatant controller base scene and the beginnings of player combat controller. Still need to finish hooking up actions. Joey Pollack 2023-08-21 19:42:56 -0400
  • 566c563446 Battle Menu UI tweeked Joey Pollack 2023-07-17 15:08:48 -0400
  • c333930b4e Refactoring action system Joey Pollack 2023-07-17 14:30:19 -0400
  • 7e599a5f97 Adds action queuing and ATB charging Joey Pollack 2023-07-17 13:16:10 -0400
  • d421821fbe Battle menu actions added ATB Progress bar added Joey Pollack 2023-07-12 14:12:49 -0400
  • f870ed8003 Working on menu system - First button does not work Probably switch to implementing a UI system instead of using the built-in one Joey Pollack 2023-07-07 19:42:24 -0400
  • 900a5bb30f Added Grassland battle map Joey Pollack 2023-07-05 15:36:06 -0400
  • 66130ff104 Reorganize asset files Final commit on Godot 4.0.3 Joey Pollack 2023-07-05 13:15:11 -0400
  • 475e61ff89 Base Combatant system started Joey Pollack 2023-06-30 21:37:22 -0400
  • 26d93abbb9 Resource Directory Structure Updated Joey Pollack 2023-06-30 13:23:46 -0400
  • 07326209f9 Added LFS files Joey Pollack 2023-05-22 20:03:06 -0400
  • a66a313e43 Initial Commit Joey Pollack 2023-05-22 20:01:19 -0400