Joey Pollack
|
f7f4e22376
|
minor adjustments to debug logging
|
1 year ago |
Joey Pollack
|
7044168b2e
|
Adds debugging system
|
1 year ago |
Joey Pollack
|
dcb3966d54
|
Adds monster and start of combat menu
|
1 year ago |
Joey Pollack
|
8c835b408a
|
Player and enemy on screen
|
1 year ago |
Joey Pollack
|
6ecbd2e5a2
|
Continues work on battle system
|
1 year ago |
Joey Pollack
|
3cf39c7135
|
Combat sys refactor started, PlayerCharacter sys started
|
1 year ago |
Joey Pollack
|
eb7cbf97d9
|
upgrades project to godot 4.2.2
|
1 year ago |
Joey Pollack
|
f41441e347
|
Partial refactor of the Combat system - Adds combatant controller base scene and the beginnings of player combat controller. Still need to finish hooking up actions.
|
2 years ago |
Joey Pollack
|
566c563446
|
Battle Menu UI tweeked
|
2 years ago |
Joey Pollack
|
c333930b4e
|
Refactoring action system
|
2 years ago |
Joey Pollack
|
7e599a5f97
|
Adds action queuing and ATB charging
|
2 years ago |
Joey Pollack
|
d421821fbe
|
Battle menu actions added
ATB Progress bar added
|
2 years ago |
Joey Pollack
|
f870ed8003
|
Working on menu system - First button does not work
Probably switch to implementing a UI system instead of using the built-in one
|
2 years ago |
Joey Pollack
|
900a5bb30f
|
Added Grassland battle map
|
2 years ago |
Joey Pollack
|
66130ff104
|
Reorganize asset files
Final commit on Godot 4.0.3
|
2 years ago |
Joey Pollack
|
475e61ff89
|
Base Combatant system started
|
2 years ago |
Joey Pollack
|
26d93abbb9
|
Resource Directory Structure Updated
|
2 years ago |
Joey Pollack
|
07326209f9
|
Added LFS files
|
3 years ago |
Joey Pollack
|
a66a313e43
|
Initial Commit
|
3 years ago |